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View Full Version : deepUV map selection uvs break at vertice


Silentstep
08-05-2005, 06:04 AM
Frustrating question.. been trying to figure it out all day.

I use 3d max, map selection with DeepUV. Importing the file into DeepUV. When I go to select an entire section or relax a section it breaks at the vertice relaxing all the individual polygons. This has been pissing me off all day. Is there any way around this?
Sometimes i can get a model to stay together and relax, and most of the time it just breaks apart at the vertices.

All I want to do is this..alter my uvs in max..bring it into DeepUV..relax..bring it back.

Thanks alot.

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08-05-2005, 06:05 AM
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