PDA

View Full Version : maya->3ds max


ki oku
10-30-2002, 03:34 PM
hi there, ive got a problem with converting from maya to max. I modeled a mech in max uv mapped it in maya (because the uv tools in max arent very handy ;) ) now i want to convert it back to maya. BUT with OBJ its only possible to export one object per file :( so if i export my mech, the whole geometry is merged into one object... i really dont want do export every single thing form the mech by myself....any ideas? i dont have converters such as polytrans oder so...

lowkey
10-30-2002, 05:41 PM
i don't know if those will help you, but - as far as i remember -these plugs offer some alternative import/export-formats :

Kaydara FBX-Plugs

In essence, FBX is a generic ' wrapper ' for 3D data. It packages all of the original 3D data into one file which can be unpacked, read, and used by all of today's major 3D software packages. You don't have to worry about which package the data came from, or how you are going to convert it.

leech them from this location :

http://www.kaydara.com/partners/sdk/fbx/index.php

GrafOrlok
10-30-2002, 08:28 PM
FBX kicks serious @$$. It's great! Poly's, UV's, textures, even (simple) animation. Though it does not include bump maps and such when exporting...

ki oku
10-31-2002, 04:22 PM
ok thanks i give it a try :)

ki oku
11-01-2002, 04:06 PM
dindt worked as expected... hehe or im just too stupid :(

Goob
11-01-2002, 05:05 PM
when using the fbx format ist always a good idea, to freeze all transformations. fbx can not handle non unifrorm scaling.

i hope this helps


goob.

ki oku
11-02-2002, 12:48 AM
hmm i try it out :)

Heber
11-03-2002, 09:54 PM
i juss converted all my .max files into .fbx only to find that the current fbx is not supported in maya 4.5? anyone else know a way to get my 3dsmax work in maya....i only need the geometry to open in maya the rest i can add there ....thx

JasonA
11-03-2002, 10:21 PM
Yeah it really sucks about the FBX format not working with Maya 4.5... oh well, I'm sure eventually they'll get around to making a new plugin.

I've had some luck using RightHemisphere's Deep Exploration, but I've found it to not be very reliable. you can try some converting with their 30 day demo. You'll also have to download their Maya 4.5 update plugin patch from their forums.

[Deep Exploration 2] (http://www.righthemisphere.com/products/dexp/downloads/deepexploration.exe)
[Additional update plugins] (http://www.righthemisphere.com/forum/showthread.php3?s=&threadid=625)

I say "some" because it doesn't convert all the geometry I've thrown at it so far (going straight from .max to .mb). On a few occaisions I've had to start from a .3ds file and also sometimes had to convert to a .obj and import that into Maya. If you can convert from max/3ds to mb then chances are you'll get the mapping coordinates, but the only channels supported seems to be diffuse/color and transparency. forget procedural shaders like noise or whatever, they won't go. Neither will complex textures or even textures with multiple UV's. Bumps map, nope them neither. all that stuff goes *poof*. occasionly the program couldn't convert smoothing group data and that was a serious pain in the butt..

oh and you have to have max and maya both installed (guess you already do).

Anyways, I've found it be frustrating, incomplete and not very consistent. For this reason there's no way in hell that I'd pay for the software. But after some hell, you can get your files over but chances are you'll be reworking them somewhat.

I wish PolyTrans hada 30 day demo....

CGTalk Moderation
01-13-2006, 08:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.