Sherif.Nagib
08-04-2005, 10:17 AM
well, Now that maya has it, and max used to have it with HumanIk plugin, I have questions about Full body IK.
Do you actually go about animating the full body in IK, or just use it for posing the character and then save rotation keys to bones ?.. I don't know if rotating bones and saving keys to them is available after asigning the IK solvers in maya or max , cause in XSI (which I use) u can use the effector to pose the character but then save rotation keys for bones.
according to my information there's no full body IK in XSI, so how hard would it be to setup expressions for it ?
thx
Do you actually go about animating the full body in IK, or just use it for posing the character and then save rotation keys to bones ?.. I don't know if rotating bones and saving keys to them is available after asigning the IK solvers in maya or max , cause in XSI (which I use) u can use the effector to pose the character but then save rotation keys for bones.
according to my information there's no full body IK in XSI, so how hard would it be to setup expressions for it ?
thx
