tims3d
08-04-2005, 02:13 AM
hi guys right now I'm at process of creating the alpha map for my character texture, I run into one problem. For the alpha map it is going to be mainly for the hair, I placed my hair texture together with face, hands, shoes and some other things all in one texture map. I go in PS and create the alpha, save as 32bit .tga and load it into maya. Though I only alpha the hair area, some of the other parts on the texture map appears to be transparency too, okay so I save the texture again as 24bit .tga and load it into another shader, load the shader into the model again and everything seems okay, the hair with alpha 32bit shader and the rest with 24bit shader. But now this is where the problem is, my model is a girl with pony tail, I have the pony tail with the alpha blinn shader and the rest of the head with the 24bit tga lamber shader, however part of the face texture I want it to have the blinn shinny effect too, and if I use the blinn shader, since it is alphaed, the part of the face will appear to be transparency and look weird, I'm just wondering, what do I do now in this kind of situation? do I just use lamer and create a specular map?
any help would be greatly appreciated!
Thanks a lot
any help would be greatly appreciated!
Thanks a lot
