johngloid
08-03-2005, 08:47 PM
This might be a really odd request or idea, but does anyone know if there's a mel script that can take rotational data from one skeleton and 'wrap' it to another skeleton on a frame-by-frame basis?
What's happened is I have two skeletons with the same hierarchy, but different joint orientations. I need to copy keys from one to the other, but that doesn't work so well if the joints are oriented differently.
This might possibly work by setting each skeleton in the matching bind poses, then just having one feed rotations (from the faulty oriented skeleton) to the good skeleton.
I'm open to any ideas, or if this has been done before I'm all ears http://cgchar.toonstruck.com/forum/html/emoticons/smile.gif
Thanks
-john
What's happened is I have two skeletons with the same hierarchy, but different joint orientations. I need to copy keys from one to the other, but that doesn't work so well if the joints are oriented differently.
This might possibly work by setting each skeleton in the matching bind poses, then just having one feed rotations (from the faulty oriented skeleton) to the good skeleton.
I'm open to any ideas, or if this has been done before I'm all ears http://cgchar.toonstruck.com/forum/html/emoticons/smile.gif
Thanks
-john
