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SHEPEIRO
08-03-2005, 05:03 PM
heres a concept for a new puppet design that im starting

SHEPEIRO
08-10-2005, 01:09 PM
ok havent posted on this thread for too long.

sorry for the jump, i have almost completed the modeling and the texturing.

unfortunately max conspired against me and i managed to lose the hands. aaaaagh

Saramago
08-10-2005, 02:09 PM
It looks good man . . . but that is one horrible render! Give it a chance to shine.

SHEPEIRO
08-10-2005, 02:28 PM
i agee on render. forgot to change background after getting reflection mask working correctly.
will get better image. any crits on model/textures.

cman2k
08-11-2005, 10:11 AM
the one thing I would really like to see is some more indication of where his mouth is. I can vaguely see it in the render, and I know it should be there from the concept. perhaps if there was just a little tiny bit of color variation around the 'lips', or something, it'd give a clearer indication of where the mouth was. otherwise i'd be afraid of the mouth 'disappearing' when it was shut.

SHEPEIRO
08-11-2005, 10:43 AM
mmm good idea for mouth, at first i tried a red gradient but didnt like the look but perhaps just a little purple on the top set of teeth would bring them out

Saramago
08-11-2005, 10:58 AM
A subtle shadow from the lower jaw on to the upper jaw would be better than colour

SHEPEIRO
08-11-2005, 11:09 AM
drawn on or lit.

was thinking perhaps tweaking the vertexes on the tips of the bottom teeth so that they stuck out more might work.

but then he may end up looking to heavy jawed, i want to keep that air, heir(huh) of refinement

SHEPEIRO
08-11-2005, 11:11 AM
man every time i look at that render it makes me want to hurl.

will get better one so you can crit the textures properyl without causing illness/injury

kOmoo
08-11-2005, 12:52 PM
He really does look like a puppet, put some wires on him.

SHEPEIRO
08-11-2005, 12:59 PM
yeah im going to set up sume reactor controlled bones and wires after comptleting mesh.

still aint got no hands

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08-11-2005, 12:59 PM
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