nikana
10-30-2002, 03:17 AM
I'm having some difficulty getting a bitmap stretch with a mesh plane. (See attached image)
I know using a 'XYZ to UVW' mapping works for procedural textures, but it doesn't seem to work with a bitmap.
I am deforming the mesh by using a non-uniform scale on the verticies. ...probably not the most orthodox way, but it allows me a certain amount of precision/control that I am after.
http://130.179.16.37/~umastolf/bitmap.jpg
I know using a 'XYZ to UVW' mapping works for procedural textures, but it doesn't seem to work with a bitmap.
I am deforming the mesh by using a non-uniform scale on the verticies. ...probably not the most orthodox way, but it allows me a certain amount of precision/control that I am after.
http://130.179.16.37/~umastolf/bitmap.jpg
