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glyons70
08-02-2005, 07:06 PM
I have a question about some results I am getting from rendering in LW while using pmg animate. I have recently started using animate and love its power, but every thing that I seem to render that has the messiah plugin attached to it has a halo from the alpha channel in embedded 32 bit files. is there a setting I am missing or steps that arent being followed? I am using LW7.5c with messiah animate 5.2 any suggestions?
thanks
greg

isobarxx
08-03-2005, 09:09 PM
Unless I'm mistaken animate doesn't pass back any surface related information to LW. It's just deforming points...

You tried rendering two copies of the object together, one being deformed by messiah and one not?

ThomasHelzle
08-03-2005, 10:07 PM
I've never heard something like this too. Or is it a Motion Blur problem? :shrug:

glyons70
08-05-2005, 11:08 PM
Nope just a up too many hours problem, (rendering=sleep) and forgot to uncheck the seen by rays in the object properties box, object was reflecting the background color...... Sorry to bend your brains on my sleep deprivation............
greg

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08-05-2005, 11:08 PM
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