LW3D
08-02-2005, 03:19 PM
LOS ANGELES, Calif. – August 2, 2005 – At SIGGRAPH 2005, AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced plug-in functionality that will enable support for AGEIA’s physX™ SDK (formerly called NovodeX™) for artists using Autodesk® 3ds Max®, one of the most popular 3D tools for multimedia development. This closely integrated plug-in functionality will be combined with export capability, which will enable 3ds Max artists to easily export physics-rich characters and environments into runtime game applications.
With AGEIA’s physX technology plug-in, artists can incorporate software physics effects and hardware-accelerated realism into game action in an intuitive, graphical way—without requiring the intervention of programmers.
http://ageia.vnewscenter.com/press.jsp?id=1120108410929
With AGEIA’s physX technology plug-in, artists can incorporate software physics effects and hardware-accelerated realism into game action in an intuitive, graphical way—without requiring the intervention of programmers.
http://ageia.vnewscenter.com/press.jsp?id=1120108410929
