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ANGEL_OF_WAR
08-02-2005, 06:01 AM
Hey all!

I'm getting into the cel-shaded aspects of Lightwave and I want to create a hair object with flexible properties. I'd like it to sway and blow in the wind, and drape over the shoulders of a character when it hangs down.

Since this is cel-shaded, I'd like to use an actual object as opposed to Sas (which I don't even own, save Saslite). Modeling the hair should be no problem, but getting it to move might be a little harder.

Should I use "ClothFX" to make it move right?

Should I use bones?

What would you do?

tufif
08-02-2005, 02:38 PM
I'm interested in this too. I'm just about at the point where I'm ready to start putting hair on my first cartoony model for cell shading. Very timely question!

Nu Visual Science
08-02-2005, 03:38 PM
I'm sure there are some tutorials at Newteks site for creating Celshade Hair.

Carm3D
08-02-2005, 06:19 PM
I use MeshPaint (http://www.evasion3d.com/mp_lw_intro.html) and Sasquatch (http://www.worley.com/sasquatch/sasquatch.html#top). Not the cheapest way but... It works for me (http://www.carm3d.net/Media/DawgFud/Iva_WIP.JPG). :)

telamon
08-02-2005, 10:58 PM
Most of the time, I rig the hair strands with IK chains of bones. It works better than ClothFX for me.

blaqDeaph
08-03-2005, 12:51 AM
If you want to use ClothFX for hair, create hair in terms of strands, and not 2point polys.

http://www.newtek.com/products/lightwave/tutorials/modeling/hair/index.html

is a tutorial on making hair polys. Then simply apply Cloth FX and Collision to them and you're done. You might want to consider extruding the polys slightly to ensure that ClothFX works better.

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