ANGEL_OF_WAR
08-02-2005, 06:01 AM
Hey all!
I'm getting into the cel-shaded aspects of Lightwave and I want to create a hair object with flexible properties. I'd like it to sway and blow in the wind, and drape over the shoulders of a character when it hangs down.
Since this is cel-shaded, I'd like to use an actual object as opposed to Sas (which I don't even own, save Saslite). Modeling the hair should be no problem, but getting it to move might be a little harder.
Should I use "ClothFX" to make it move right?
Should I use bones?
What would you do?
I'm getting into the cel-shaded aspects of Lightwave and I want to create a hair object with flexible properties. I'd like it to sway and blow in the wind, and drape over the shoulders of a character when it hangs down.
Since this is cel-shaded, I'd like to use an actual object as opposed to Sas (which I don't even own, save Saslite). Modeling the hair should be no problem, but getting it to move might be a little harder.
Should I use "ClothFX" to make it move right?
Should I use bones?
What would you do?
