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View Full Version : WIP mallard it aint no lame duck


SHEPEIRO
08-01-2005, 04:29 PM
here is another plane from my stable.

its pretty much there but the textures are a bit crap, please help.

im using a diff and bump map for each section.

engine block 512sq
tail 512sq
wing 1024sq
fuselage 1024qs
prop 256sq
engine 256sq

Cyph3rs
08-01-2005, 05:04 PM
i think the textures sre fine :S lol, great model keep it up :thumbsup:

SHEPEIRO
08-03-2005, 09:27 AM
what no crits. maybe i need to show some better shots of the details cos its high res and the details matter otherwise thers no point in high res. will post soon.

Saramago
08-03-2005, 09:38 AM
If it's games your interested in. Why so high poly and whats with all those texture sheets. I think you should get a copy of UT2K4 open the ed and look at how the sheets for the vehicles. You can achieve more with less.

SHEPEIRO
08-03-2005, 09:54 AM
again im thinking of next gen, talking tro people in the industry ive been told poly counts really arnt as strict (esp in relation to portfolio) anymore as alot of jobs are for next gen projects. so im geusing at the mem quotas for these. they understandibly wouldnt tell me the limits of their engine.

ill get some detail shots in their and maybe youll see where the detail is spent

SHEPEIRO
08-03-2005, 10:01 AM
i think part of the prob was i didnt design the tex first, so i flattened pretty much everyting seperatly when alot of it is plain metal. eill have go at this agin me thinks

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