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Snowjeti
07-31-2005, 02:06 AM
Hi!
At the moment I am experiencing with smooth proxy mode in Maya.
I want to model a futuristic looking human. Firthermore I want to create blendshapes for the face, so topology has to be very clean. Please give some crits about everything. ;-)
And this is what I have done so far:
http://www.gwebspace.de/snowjeti/futurehuman.jpg
http://www.gwebspace.de/snowjeti/futurehuman1.jpg
http://www.gwebspace.de/snowjeti/futurehumanwire.jpg
http://www.gwebspace.de/snowjeti/futurehumanwire1.jpg

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