Halford
07-30-2005, 12:54 PM
Hi all...
I followed a tut that ade me use bones. It went fine and I decided to use them on a personal project.
I did the same actions as the tutorial...but my bones do not move right...it looks like a big unique pieces....If I move the point 01 it moves all the geometry as a rigid piece of wood...
I tried again and again....cannot correct it....is there anything that can bother bones movements?
what I did was, with my geometry selected, Character->Bone Tools.
Create bones. Spiline IK solver (assign to children).
Added a Skin modifier to my geometry and added the bones.Then I modified the Envelopes so that it influence the adiacent bone.
If I move the first point...all move like a piece of wood and do not bend.....
Can you tell me what I did wrong......it worked fine on my tornado tut...
Thank for the Help.
Hal.
I followed a tut that ade me use bones. It went fine and I decided to use them on a personal project.
I did the same actions as the tutorial...but my bones do not move right...it looks like a big unique pieces....If I move the point 01 it moves all the geometry as a rigid piece of wood...
I tried again and again....cannot correct it....is there anything that can bother bones movements?
what I did was, with my geometry selected, Character->Bone Tools.
Create bones. Spiline IK solver (assign to children).
Added a Skin modifier to my geometry and added the bones.Then I modified the Envelopes so that it influence the adiacent bone.
If I move the first point...all move like a piece of wood and do not bend.....
Can you tell me what I did wrong......it worked fine on my tornado tut...
Thank for the Help.
Hal.
