View Full Version : Any tutorials for modeling mouth and eyes?
07-30-2005, 01:27 PM
I am working on modeling a head from these 2 tuts. They only show you making of the head and the nose. The rest is missing. I went to the website where i got em' but these are the only two steps. There aren't anymore. Now I need to finish modeling the rest of the parts.
So are there any tutorails for making lips and eyes?
By the way, how do I insert pic here? Do I have to put that pic on the site or something and then paste the url here?
07-30-2005, 01:59 PM
Hey there frontjibi, this might not be exactly what you're looking for but I found these videos to be VERY usefull. Sadly they're for max, but the general idea is there and you can see what the guy is up to. Hope this sets you in the right direction,
07-30-2005, 02:23 PM
The head that I'm making is only the front view. Everything is empty to the sides. back and top of the head. I still need to make that. But how do you suggest i do it? I need to make more poloygons and somehow make them connected to the front view of the head.
07-30-2005, 02:45 PM
Here is a tutorial that you may not have seen that uses the box method of modeling to model a head in LW. I hope it helps!
07-30-2005, 03:25 PM
I saw it. I didn't try doing all of the steps. But it's all right. I am figuring out a way to make eyes and mouth. I am working on it right now.
Could you please tell me how to post pics from lightwave to here?
As far as modelling is concerned, there isn't a better tut than the one in Dan Ablan's 'Inside LW 7' book.
It's step by step and faultless. Any budding head modeller should have that book(although the tut was oroginally in 'Inside LW 6'-that might be cheaper.)
And yes, post a link to your images unless you're on the gallery forums where you can upload.
07-30-2005, 11:24 PM
As far as modelling is concerned, there isn't a better tut than the one in Dan Ablan's 'Inside LW 7' book.....
Quoted for agreement.
07-31-2005, 12:04 AM
Once you know the tools, just about any tutorial out there will get you there, it's just a matter of finding a technique you like.
here are a few favorites that cover those details while not being lightwave specific.
07-31-2005, 12:39 PM
Thank you all. I'll be check them out.
I have a question.
Should I only worry what the final shape would be like subpatched mode? The head I'm working on is looking great in subpatched mode. But if I un-subpatch it. It look all twisted, distorted and weird shapes of poloygons. And some are even missing.
Should I worry about it?
07-31-2005, 12:55 PM
I am not a fan of Ablan's and Userdelta's modelling tutorials. In fact, in both tutorials I learned how to tweak, cut, paste but I did not understand what I was doing and why the model I did was OK. The concept of edge loops on a face is crucial and, my feeling is that, Ablan's tutorial does not stress it enough.
For me the best face tutorial I had is from Larry Shultz professionnal series though it is a bit expensive IMHO compared to other tutorials.
I really like this one personnally http://www.carnera3d-seminars.de/
You should also have a look to Michel Roger's joan of ark which is good IMHO http://mr2k.3dvf.net/frameset.htm (there is an english version somewhere, I did not find it).
07-31-2005, 05:35 PM
You could try looking at the videos at simplylightwave.com. They have a set of videos that shows how to model a head in their free video section.
I think we have some free tutorials that will cover that here.
08-01-2005, 01:36 PM
Thank you very much.
I have something to ask you.
SYMMETRY in modeler sometimes work and somtimes don't. I am modeling a head right now. And I really need the use of symmetry now. Or else I would have to work on both sides. And it would look distorted. Please tell me there is way to fix it. What's wrong with the it?
Why can't you weld dots of two objects in different layer? Let say in layer 1 we have a body. In layer 2 we have an arm. If I try to connect them, it won't work.
How would expect a solid work then?
Correct me if i'm wrong.
Should all be in different layer?
The best way to use symmetry is AFTER the modelling. Pushing and pulling points with symmetry switched on to refine your model.
For a symmetrical model, make half the head, then mirror it.
As for welding, you need everything in the same layer because if you altered something in one layer and it was attached to something in another, the relationship between them would have changed.
Layers are for organisation while you model. There is nothing to stop you putting the entire thing in one layer when finished. You can keep things seperate using selection sets if necessary.
Only things like eyes need to be on a seperate layer for animation purposes. They can be parented to the main model.
08-01-2005, 05:29 PM
Alright. But i don't understand what you said about symmetry. The head I am working on doesn't have a half and half. Two lines are seperated in the middel. So I can't symmetrize it. For the other part, I am talking about working on one side and same thing happening to the opposite side. The only way it works now is if i select a poloygon(s) and move them around with a MOVE tool. But I am woking with DRAG tool. So now, the symmetry doesnt' work.
Here is the link to the head model image.
As you can see, the face doesn't look right. Because I can't use symmerty, it is hard ot work with.
08-01-2005, 05:29 PM
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