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View Full Version : lightwaver's -> rigging knee problem...


dines
07-29-2005, 11:12 AM
I don't know wether this is the right spot to mention this post.
I am using Lightwave and after some research I set up my first character.
During testing of my Rig I ran into Problems were the knee kind of jiggers or jumps.
Especially when I to a walkcycle.
I am posting this link in here because nobody responsed to my thread in LW forum yet. And I thought it could be also a kind of Rigging / animation problem.
Since I am new to rigging / animation it would be great if some of you Pro's could look at what I have done und give some tips to improvement... especially with that knee problem.

It is very hard for me to discribe everything so I simply posted the rig as LW scene (8.2).

hier is the link...

http://forums.cgsociety.org/showthread.php?t=262876

any help, critics, comments would be great...

MikeBuckland
08-04-2005, 12:53 AM
Just off the top of my head, i think Lightwave IK sometimes jumps if the scale of your objetcs is very small or large - maybe try modelling to real life proportions

dines
08-05-2005, 04:39 PM
thanks for the reply... i finally got some people who looked after the scene file... thanks..

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