swardson
07-28-2005, 09:50 PM
Pixar releases Renderman Artist Tools 6.5, now for the first time on OS X
EMERYVILLE,CA - (July 27th, 2005) Pixar is pleased to announce the release of RenderMan Artist Tools Version 6.5. This major new release introduces support for Maya 6.5, Mac OS X, and a powerful range of innovative features including new Alfred data mining tools, true hierarchical subdivision surface support in MTOR, and dramatic enhancements to Slim. Major highlights include:
MTOR
Accelerated RIB generation: A new automatic RIB archiving mode has dramatically accelerated RIB generation times for large scenes by up to a factor of ten.
Hierarchical Subdivision Surfaces: MTOR now provides full support for Maya hierarchical subdivision surfaces, including hierarchical UV’s.
Maya Hair: MTOR now renders Maya Hair automatically without additional setup. Additionally, MTOR also renders Maya Fur automatically.
Slim
A Revamped UI
Improved Appearance Editor, List View, and Palette Editor.
Improved Shader Management
Bundles: Now simplify shader networks by bundling sub-hierarchies of a network with its own custom parameters.
Shader Instances: Instead of duplicating an entire shader network to create another version of a shader, create a lightweight “instance” and tweak its parameters independently from its master.
New Slim Nodes
Streamlined shader library: Slim's default shading nodes have been revisited and streamlined, allowing a greater variety of shading models to be created with far fewer, yet more flexible, nodes.
3D/2D Bake Node: Now any point in a shading network can be baked into a 3D brick map or a surface-parameterized 2D texture map.
SL Boxes: Allows custom RSL functions to be built directly into Slim shading networks.
Enhanced Image Based Lighting: Image based lighting schemes, including HDRI techniques, are now fully integrated into Slim's standard nodes.
Improved AOV Support: Now Slim's shading nodes can automatically generate pre-defined set of arbitrary output variables (AOV’s)
Alfred
MySQL Data Mining: Project BatCave: The BatCave is a sophisticated render management system that can present a complete up-to-the-minute view of all Alfred jobs in a studio and can also construct a job history of an entire production. The BatCave gives direct control over any Alfred job on the network for more efficient render wrangling.
Unicast Metrics: Alfservers can now communicate directly with the maitre’d, which can substantially reduce Alfred's impact on network traffic.
---Link--- (https://renderman.pixar.com/forum/showthread.php?s=&threadid=3815)
EMERYVILLE,CA - (July 27th, 2005) Pixar is pleased to announce the release of RenderMan Artist Tools Version 6.5. This major new release introduces support for Maya 6.5, Mac OS X, and a powerful range of innovative features including new Alfred data mining tools, true hierarchical subdivision surface support in MTOR, and dramatic enhancements to Slim. Major highlights include:
MTOR
Accelerated RIB generation: A new automatic RIB archiving mode has dramatically accelerated RIB generation times for large scenes by up to a factor of ten.
Hierarchical Subdivision Surfaces: MTOR now provides full support for Maya hierarchical subdivision surfaces, including hierarchical UV’s.
Maya Hair: MTOR now renders Maya Hair automatically without additional setup. Additionally, MTOR also renders Maya Fur automatically.
Slim
A Revamped UI
Improved Appearance Editor, List View, and Palette Editor.
Improved Shader Management
Bundles: Now simplify shader networks by bundling sub-hierarchies of a network with its own custom parameters.
Shader Instances: Instead of duplicating an entire shader network to create another version of a shader, create a lightweight “instance” and tweak its parameters independently from its master.
New Slim Nodes
Streamlined shader library: Slim's default shading nodes have been revisited and streamlined, allowing a greater variety of shading models to be created with far fewer, yet more flexible, nodes.
3D/2D Bake Node: Now any point in a shading network can be baked into a 3D brick map or a surface-parameterized 2D texture map.
SL Boxes: Allows custom RSL functions to be built directly into Slim shading networks.
Enhanced Image Based Lighting: Image based lighting schemes, including HDRI techniques, are now fully integrated into Slim's standard nodes.
Improved AOV Support: Now Slim's shading nodes can automatically generate pre-defined set of arbitrary output variables (AOV’s)
Alfred
MySQL Data Mining: Project BatCave: The BatCave is a sophisticated render management system that can present a complete up-to-the-minute view of all Alfred jobs in a studio and can also construct a job history of an entire production. The BatCave gives direct control over any Alfred job on the network for more efficient render wrangling.
Unicast Metrics: Alfservers can now communicate directly with the maitre’d, which can substantially reduce Alfred's impact on network traffic.
---Link--- (https://renderman.pixar.com/forum/showthread.php?s=&threadid=3815)
