gurdjieff
07-28-2005, 09:23 PM
So Im trying to script out a version of stretchy ik using a
null that is snapped and parented to the ik handle, with another null
parented beneath it but point constrained to the first joint in the ik chain.
I find that using the dist dimension node periodically confuses the iksolver as it is evaluting the distance, which Im not sure if it is a bug in maya 5 or not.
I am reading this "X" trans value of the 2nd null into the place where the
distance atttribute from a distance dimension node would normally be inserted
(into the multiplyDivide1 node's input1Y node)
upon execution, I get the following errors:
// Warning: Cycle on 'multiplyDivide3.outputY' may not evaluate as expected.
(Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'ikchainNameJALf_1.scaleX' may not evaluate as expected.
(Use 'cycleCheck -e off' to disable this warning.) //
the rest of the network is identical to the generic stretchyIK tutorial that is
floating out there.
any ideas?
null that is snapped and parented to the ik handle, with another null
parented beneath it but point constrained to the first joint in the ik chain.
I find that using the dist dimension node periodically confuses the iksolver as it is evaluting the distance, which Im not sure if it is a bug in maya 5 or not.
I am reading this "X" trans value of the 2nd null into the place where the
distance atttribute from a distance dimension node would normally be inserted
(into the multiplyDivide1 node's input1Y node)
upon execution, I get the following errors:
// Warning: Cycle on 'multiplyDivide3.outputY' may not evaluate as expected.
(Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'ikchainNameJALf_1.scaleX' may not evaluate as expected.
(Use 'cycleCheck -e off' to disable this warning.) //
the rest of the network is identical to the generic stretchyIK tutorial that is
floating out there.
any ideas?
