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jasonkay
07-28-2005, 02:31 PM
Hi to all ...
this is my first serious work in 3d but it's really hard.
I bought an iguana model, so I make the texture (special thanks to ekho for his support) and now I'm trying to rig it.

I'm using motionbuilder bone hierarchy (I wanna animate with this sw) ... so I applied the vertexweight but when I test the motion of a bone (in c4d) all the part of the iguana are in movement.

My question is:
it's right the bone hierarchy?
it's right the pose of the iguana for rigging?

thanks a lot and sorry for my bad english

jk


http://www.frameart.it/images/iguana.jpg

AdamT
07-28-2005, 02:39 PM
The main problem you have is that *every* bone has to have a restriction tag. If a bone isn't restricted it will influence the whole mesh.

jasonkay
07-28-2005, 02:47 PM
ah ... ok now I try to apply a restriction tag to every bone.

thanks

jk

jasonkay
08-04-2005, 01:37 PM
Hi ...
I fixed all the bone with restriction tag of a vertex map but the result it's the same.

How can I proceed?
thanks a lot

jk

EtherealWhisper
08-04-2005, 01:45 PM
Do you have Mocca? I've never used vertex maps to weight a character, but when you use claude bonet, you don't have to use restriction maps when rigging. I use Motion Builder as well, and I haven't had any problems with the weighting itself when going between programs. Also, I don't know what your weighting looks like now, but you might consider using some stabilizer bones (I guess rib bones) so that when your animating, the sides of the iguana don't cave when you move the legs... sometimes that helps...

jasonkay
08-04-2005, 01:55 PM
thanks EtherealWhisper (member.php?u=56018) now I try

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