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View Full Version : How would You approach this?


Chris_Mackin
07-28-2005, 02:20 AM
I have been asked to turn the blue Dark Blue Shape in this image into a 3d Model. How would you approach this problem using 3d studio Max 7?

http://photobucket.com/albums/b59/Chris_Mackin/?action=view&current=wisdom.jpg

http://photobucket.com/albums/b59/Chris_Mackin/?action=view&current=wisdom.jpg

Thanks.

JDex
07-28-2005, 03:45 AM
This was likely made in Illustrator... the first thing I would do is ask for that file, to see if you can bring the path(s) into your 3d app.

Chris_Mackin
07-28-2005, 03:47 AM
Yeah, was made in illustrator, and I have the file:thumbsup: If I manage to get the paths into 3ds max, what would be my next move?

mr.23
07-28-2005, 04:00 AM
looks like u can do a 3d tube/ring and then array it along the x and z axis?

Chris_Mackin
07-28-2005, 04:13 PM
is it possible to bo a sweep nurbs, like you can in cinema 4d, In 3d studio max 7?

-Edit- Here is my work in progress.

To make the Spiral shape I imported the path from illustrator into max and then turne it into a renderable spline.

http://photobucket.com/albums/b59/Chris_Mackin/?action=view&current=3DWisdom2.jpg

http://photobucket.com/albums/b59/Chris_Mackin/?action=view&current=3DWisdom.jpg

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