DingBat99999
07-28-2005, 12:42 AM
Hi all. First post (be gentle).
I'm a level designer (Unreal Tournament 2k4) who's trying to add model building and texturing to the mix. I'd say I've moved from noobie to beginner in 3ds max and can make some decent base textures in PS.
Ok, here's my question.
I'm trying to create some basic house models for use in a level. I'd like to get reasonably detailed on the textures (trying to stretch myself a bit). For example, it's a plaster covered house and I'd like to create a texture with cracks around the windows and doors, etc.
I could unwrap the house but Ut2k4 has a limit of 1024x1024 for texture size and I notice you lose a lot of detail when you scale the textures up. I could make a texture for each side but this seems excessive. Is there some other strategy I'm missing? Online tutorials don't seem to cover situations like this, which leads me to believe I might be missing something really obvious.
Any and all suggestions appreciated.
TIA
I'm a level designer (Unreal Tournament 2k4) who's trying to add model building and texturing to the mix. I'd say I've moved from noobie to beginner in 3ds max and can make some decent base textures in PS.
Ok, here's my question.
I'm trying to create some basic house models for use in a level. I'd like to get reasonably detailed on the textures (trying to stretch myself a bit). For example, it's a plaster covered house and I'd like to create a texture with cracks around the windows and doors, etc.
I could unwrap the house but Ut2k4 has a limit of 1024x1024 for texture size and I notice you lose a lot of detail when you scale the textures up. I could make a texture for each side but this seems excessive. Is there some other strategy I'm missing? Online tutorials don't seem to cover situations like this, which leads me to believe I might be missing something really obvious.
Any and all suggestions appreciated.
TIA
