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pablov
10-28-2002, 10:06 PM
:wavey:

davids
10-28-2002, 10:16 PM
Wow Pablo are you working in the industry?

mushroomgod
10-28-2002, 10:19 PM
cool!!!!!

looks nice.....make me want to model an aircraft:thumbsup:

only crit is that it looks to smooth, maybe a bump or a bit more detailed grime map..

other than that....top job:bounce: :bounce:

LyonHaert
10-28-2002, 10:44 PM
the only thing i will crit is that shadow. the shadow map is far too small.

Grim Reaper
10-28-2002, 10:51 PM
mmm nice work, maybe a bullethole or some mudd to complete it?

Great model :thumbsup:

facial
10-29-2002, 12:15 AM
pablov, Wii done, you work makes me wanna to create one, :beer:

kyphur
10-30-2002, 03:05 AM
the shadows on the ground look a bit weak. What software are you using? If it's maya and you're using depth map shadows bump up the resolution and filter size some.

Just some basic questions though:

What software ARE you using?
What size textures?
Software used for texturing?
Modeling time?
Planning on animating?

Just curious.

Kyph

Najd
10-30-2002, 03:34 AM
Nice model... ! :eek:

as they said, this shadow needs some more res :)

pablov
10-31-2002, 03:30 AM
THANK YOU GUYS FOR YOUR REPLIES, i REALLY APRESITE THAT

BiTMAP
10-31-2002, 03:33 AM
lol, thats prolly not what they were expecting :D

I like the style, it feels like a plastic model.

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