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RO
07-27-2005, 07:42 PM
Last Image Maybe :P

http://onlinewarriors.beyondunreal.com/Fla.jpg

(Update Image)


http://onlinewarriors.beyondunreal.com/RandomStuff/F2-8.jpg

(old Stuff below)

After seeing the news of the new cgtalk book looking for entries I am starting my own work for hopefully entering into EXOTIQUE book

This project will be a flamenco dancer. I love flamenco music so I am going to do this piece because of that. Plus it is great practice doing all the motion this image will have.

http://onlinewarriors.beyondunreal.com/RandomStuff/F1-1.jpg

http://onlinewarriors.beyondunreal.com/RandomStuff/F1-2.jpg

Well this is the start ill keep going :) Still lots and lots of stuff to do and the face is not finel

Edit: I know the nose is a tad long and the eye lids are bit big this is a style thing.

Erikoinen
07-27-2005, 07:46 PM
I saw something wrong with your tutorials you done for the rebeccak-threads.. At least when shading humans, do NOT use black and white colors! It looks awful. :P And from far, she looks like a he, and that's scary. :) I know you're still doing the face too but I'm just pointing something out..

RO
07-27-2005, 07:51 PM
Thanks I know what you mean of the male thing I am tweaking as much as possible making the face rounder etc to make it look more famine. That is the hardest thing for me and I have lots of random ref of what I am looking for and applying as much as possible.

ANd yeah you are right white is bad I am trying hard to take off most of the white as possible. The face will get tons of fixs.

Rebeccak
07-27-2005, 08:00 PM
Looks good so far, just keep going! It will definitely be interesting to see how this shapes up! :)

~Rebeccak

RO
07-27-2005, 08:14 PM
http://onlinewarriors.beyondunreal.com/RandomStuff/F1-3.jpg

Went back and the thing that was doing that effect from far was the dark lighting I softened it. Gota fix the chin it looks pointy now :D

Rebeccak
07-27-2005, 08:24 PM
One thing I would recommend, and take this with a grain of salt, but I would be very careful to establish ALL of your axes before going in to seriously render. I think some of the problems you may be having with the face are due to the fact that the axes of the eyes, nose, mouth, brow are not perfectly established yet. I know it's incredibly tempting to just go in and do the fun part of rendering, but I would just recommend holding back until you figure out where the body is, and what its major axes are. But that's just my opinion. :)

I'll leave you alone now. :)

~Rebeccak

RO
07-27-2005, 08:45 PM
I did a gesture first and added everything on top of it. I actually deleted the gesture but I did keep the more defined one. I got the idea for the pose for this picture. The face is the hardest thing for me I will be tweaking it and looking at a lot of ref. I do not want it to look realistic though but still nice and definitely not a male.


http://onlinewarriors.beyondunreal.com/RandomStuff/F1-4.jpg
I got the idea for the pose for this picture

http://onlinewarriors.beyondunreal.com/RandomStuff/flamenco.jpg

Edit one thing I still need to see is once I make the chest area if I need to move the head a tad up. Since I did change the direction of the head a good bit from the ref.

RO
07-27-2005, 10:40 PM
tweaked a bit the head still doing stuff on it but honestly my own eyes can not see misstakes looking at it this long so I am going to put the face to rest for a bit. This is mostly just a color test below

http://onlinewarriors.beyondunreal.com/RandomStuff/F1-5.jpg

vikkie
07-28-2005, 07:52 AM
her left hand looks boring, in the photo check the woman's left hand. It is twisted, has an expression of it's own. Overall it looks goodhttp://forums.cgsociety.org/images/icons/icon13.gif

NOOB!
07-28-2005, 09:27 AM
well the actually dancer in the ref image looks like a man,drag queen if u will,and i think thats whats misleading u in that part hehe.

RO
07-28-2005, 01:35 PM
Noob: It is also the problem that if we see a lady we expect her to look like a model from a swim suit mag, this tends to be a problem when trying to portray female figures and it turns out to be wrong in so many ways if done with that concept in mind. Though does the face still look Manish with the softer shadows?


Vikkie: I agree also I like that hand that was one thing I was going to check out in progressed shots.

thanks both :)

NOOB!
07-28-2005, 02:21 PM
Noob: It is also the problem that if we see a lady we expect her to look like a model from a swim suit mag,

no the problem here is trying to make lady look like a lady,and not a man in a dress.like ur reference pic,heh.

when i see a lady i don't expect her to look like a model from a swim suit mag,however,its a matter of taste.

and coming from an artist,its pretty odd for u to be saying this,because if u look at art history *especially greek* woman are portrayed as *perfect* and *model like* its a technique that has been used for centuries my man,so blame history for that,notthe *swim suit mags*

...anyway i'm a nice guy,so don't get the wrong views on me,i enjoyed ur flash tutorials.

for the crit,one thing i've learnt,is its all in the nose with women,try not to make the bridge of the nose so solid,jus hint it.the black shadow underneath her nose it a bit off too,but people have already mentioned the *don't use black theory*

remember the book ur goin for *EXOTIQUE: The world's most beautiful cg characters*

which unfortunatly means,u have no choice but go for the super model type woman,otherwise it will be dis regarded...probably anyway.

RO
07-28-2005, 02:41 PM
Still tweaking and from the first shot to the second soften ones it makes a huge difference. Ill do the nose thing you mentioned and soften the shadows. Ok on the tut I did use black and white but I have not use black or white in its pureness here well except the background. If it looks black or white it is because it is combining to that on the far shots. Which is something I have to tweak mostly at the end to make the far shot look the best possible, since that is how it will be seen. Color combinations look very different when looking up close and far away. This is hard when working up close and going back far away.


I plan to stick to this picture for a while and modify it, I have no rush I still have a long time till the dead line :)

I went on the clothing a bit since looking at the face too long has taken my perspective away got to leave that be for a bit and get back to it.

And yes it has to look nice I am doing my best and progressing. So far this is around 10hr work.


http://onlinewarriors.beyondunreal.com/RandomStuff/F1-6.jpg

rokxal
07-28-2005, 02:58 PM
To give more life her left hand, just make it look like she's holding the fan with just the middle and thumb, allowing the index, ring, and pinky fingers to fully extend. Also just to watch out for, the edge on her left eyelid is a bit sharp against the background. The colors are great IMO so keep up the fantastic work

NOOB!
07-28-2005, 03:16 PM
one thing i notice about some of ur art too,its it lacks sharpness,everything is a tad too soft,its showing mostly in her *dress* i dunno what its called,u need make things a lil sharper.
hope that helped.

RO
07-28-2005, 03:52 PM
that is true I tend to do that a lot ill try and make it sharper.

Rebeccak
07-28-2005, 05:12 PM
Desp#2/Rog,

WOW! So much progress in so little time...great job so far!!! One thing I would suggest is to emphasize diagonals ~ Kirt did a cool tutorial in the Art Theory and Techniques forum on this ~ I think that what is really making the photo reference you used interesting is the contrast of diagonals in the picture. They really will set up a rhythm for your eye, and while I like what you have done, I feel that the diagonals lead the eye in somewhat of a slow manner ~ and that lowers the viewers' interest in the piece ~ particularly a piece whose main subject is motion.

I think that the gesture of the pose should be played out and apparent in EVERY wrinkle of the dress. Each element of the figure should be an expression of that one idea of movement.

The wrinkles of the dress should follow her form, eg, the folds around the lower part of the figure should wrap around the leg slightly, showing the underlying form, before shooting off into space dramatically as the folds fall away from the form.

One final thing I will mention is that so far, the piece has more of a feeling of "geisha" than "flamenco" ~ I like the serenity of the picture a lot, but if you are going for a more dramatic effect, then you may want to really play up the dramatic contrast of diagonals, and the sweeping, fluid gesture of her dress.

But wow, I really love the atmospheric effect and the lighting which you have on the dress. I stand by my former comment, however, of REALLY working up the basic shapes before diving in for the final render.

Best of luck with this!!! :)

~Rebeccak

RO
07-28-2005, 05:47 PM
WOW thanks so much that is a lot to look into but I will try my best Rebeccak. I was planning on going on the lower part especially and re draw the basic forms to get more of what is on the ref. Since it has tons of movement in that part. I also was seeing a slight connection with geisha to this. It does not bother me a whole lot since I am greatly inspired by Art Nouveau that was inspired a lot by orient. But yeah I really do agree that I should get the basic forms for the legs right now you can not see anything happening below the dress it is just a cone down wards and I do not like that plus it has no real movement. Thank Rebeccak. Keep the crits coming.

I might seem a bit high strong sometimes but if you give crits I usally end up following them :)

So thanks all of you who are coming here and checking it and giving comments.

RO
07-28-2005, 06:36 PM
New skirt more like ref and showing the under forms instead of the other one. Tell me what you think on that part.

http://onlinewarriors.beyondunreal.com/RandomStuff/F1-7.jpg

edit:

rokxal

Sorry did not answear to your post :| sounds like a nice idea. I think I am going to angle the fan downwards to the right lower edge. Or to add more of contrast ill do the tense hand like the ref not sure on this it is still open to me atm. I am thinking two fans is too much.

Rebeccak
07-28-2005, 07:09 PM
Desp#2/Rog,

I don't think you've ever seemed high strung to me, no worries. :) Wow! Really nice rework on the lower part of the dress ~ be careful about making her legs too short, though. She has a long torso (no problem) but her knee is too abbreviated proportionally. REALLY like the increased movement, though I still think that the head and upper torso lack that tension that comes from angles which are placed in complementary opposition to one another. Look at your reference photo and notice how tilted the head really is in relation to the torso ~ that's what gives the image it's real kick and interest.

I don't dispute the emotional quality you want to convey ~ if it's geisha, then that's totally fine ~ but for a more serene pose, you have to devise other ways compositionally to hold the viewer's attention.

Also, I think that so far, though the upper part of the dress is really well-rendered, it is almost too well-rendered, and she is starting to look more like a porcelain figurine than a flesh and blood person. I would suggest looking at (as usual!) Master drawings of clothing ~ Leonardo did a lot of these, as did most Renaissance artists worth their salt. :)

If you notice in the photo reference, her torso is pointing to the viewer's left, while her head is pointing to the viewer's right. This sets up the zigzag diagonals of the image which make it so interesting. In your image, both her head and her torso are pointing at basically the same angle toward the viewer's right. This drags the eye downwards for a long period of time, and the eye has nothing else to do until it reaches the leg pointing the opposite direction. As per usual, these are only suggestions. :)

Looks like things are coming along great! :)

~Rebeccak

RO
07-28-2005, 07:28 PM
For the face mostly I did not like the angle. Actually I liked the angle but I did not like that you could not see the main face area just the top of the head and nose. What I did too build that flow a bit is use the fan. The end point of the fan follows a diagonal down wards to the right corner and also the arm.

It is not as tense as the ref. Ill have to devise something but it will be a softer less tense feel.

I see the leg ill get that sorted. Thing is on the gesture it looks fine but I have to exaggerate on the dress more to make it seem like it has layers and right now it feels short like you said.

I agree atm I am only working on light and shadows. Once I get that done I will go into fabric details which will make it look less doll like. The face and neck area needs tons of work still on minor details like that because it does feel doll like. Ill give a look at some of the master works. Like I said I am very inspired by mainly the Art Nouveau. Mainly one of my fav artist is Aubrey Beardsley.


Some of his stuff is really odd looking but what inspires me the most are his swooping lines.

http://art.nmu.edu/larson/isit/ladder/beardsley.jpg

Rebeccak
07-28-2005, 07:40 PM
Desp#2/Rog,

Coolness, definitely like the Art Nouveau style! That piece you did earlier in that style kicked bootay, as I'm sure this will. :)

~Rebeccak

nebezial
07-28-2005, 08:26 PM
she has a common anatomycal mistake on the face many people make it and it is the popout eye, she need more facew to go beyond her right eyelid and it will make a great difference, promising work mate:thumbsup:

RO
07-28-2005, 09:12 PM
Thanks it was mentioned before ill fix that for sure once I get back to the face :)

RO
07-29-2005, 02:07 PM
Just a smal update. Mostly trying to work the wrinkles into the forms for the legs. Eye area fixed increased face are still not happy with chin but I really did not pay much attention to that yet. Just had to go back and correct the eye once told it was bothering me a lot.

http://onlinewarriors.beyondunreal.com/RandomStuff/F1-8.jpg

http://onlinewarriors.beyondunreal.com/RandomStuff/F1-9.jpg

Still working on all areas. Btw this is my first full charecter render like this so I am learning plenty.

NOOB!
07-29-2005, 02:55 PM
the sharpness is much better,but it may look a bit pixelated?

sum of the facial proportions looked slightly off to me,so i did a paint over,now my paint over isn't perfect,i can see whats wrong with mine,but i hope u get the idea.

http://img.photobucket.com/albums/v408/noobeene/F1-9copy.jpg

RO
07-29-2005, 04:24 PM
I am doing print screen so it looks pixilated because of that.

Nice thanks ill fix mostly the nose, mouth, and cheek bone. I still like the eye structure. Not proportional but that is what I was going for.

fourcrowsArt
07-29-2005, 05:34 PM
yes, her eyes don't have depth, they look flat...but this is shaping up beautifully...

RO
07-31-2005, 02:54 AM
Color test for bg and a little more rendering.

http://onlinewarriors.beyondunreal.com/RandomStuff/F2-1.jpg

StylusMonkey
07-31-2005, 03:26 AM
interesting concept, but desp, I'd really encourage you to work on the hands, I think its a recurring problem for you. Hands are one of the most underrated, most difficult things to do since they are very articulated, relatively small, but can convey so much, study the structure of the hand, its muscles and where the bones show on the surface and do many many study drawings of them or else you will always be weak in them.

Always work on your weaknesses, and being an artist, you should always be keenly aware of them.

Good luck with the entry.

RO
07-31-2005, 03:50 AM
I have not even started on the hands. And I will take my time on them for sure.



Edit: OH you mean other works. Yeah I admit I have some troubles hell most artist here have troubles in places, (It all comes with practice and that is what I am doing) but most of the time It is because I rush things and since this is something I will not rush I will try to get things spot on but not realistic in the feel etc. Right now it is very stylized.

RO
08-02-2005, 04:45 PM
Still working on this. Started on the hands and fan plus added some minor cloth grain detail to the dress. Oh yeah went with the more dramatic hand.

http://onlinewarriors.beyondunreal.com/RandomStuff/F2-3.jpg

http://onlinewarriors.beyondunreal.com/RandomStuff/F2-2.jpg

(I did brighten up the close up hand pic a bit from the orginal.)

PerfectBlue
08-02-2005, 06:09 PM
What is making her look like she has a beard is the color of the shadows you are using. Try not to apply grey/black to her skin, thats what makes the beard. Try shadowing with a brown/orange and you should get a better overall look. :)

RO
08-02-2005, 06:43 PM
Ok ill attempt to fix that but I am not shadowing with grey or black. It does not look like a beard to me but wah whatever ill add more light and color. It seems that you guys are being over attentive from the first picture and not trying to see this whole thing in a new light with the new picture posts.

Edit: Tryed it and looks good. Plus saw the right cheek needed more width now that the cheek has more width the right eye looks wonky so ill re paint that (That eye looked odd to me for a while just did not bother till I came back to the face again). That is what I like to do move from place to place. Still not done with anything in this picture to 100% still working on all of it.

http://onlinewarriors.beyondunreal.com/RandomStuff/F2-4.jpg

-took off the blue on the eyes
-Made the mouth wider to to the right
-Minor changes on the right eye mostly shadow and light and some small shape changes.

I prefer her without the makeup.

http://onlinewarriors.beyondunreal.com/RandomStuff/F2-5.jpg

RO
08-03-2005, 02:35 AM
Been working on the face a lot today. Also the hair.
-The mouth is bigger
-Tweaked the nose so it feels like it is in the right angle.
-Eyes tweaked so it does not look odd and distorted.
-The hair line did a great deal of a diff now it has that swoop inwards instead of flat.
-Skin tones... went in... and put more orange and reds in areas.

Still tweaking but I am getting closer to something I like with the face.

http://onlinewarriors.beyondunreal.com/RandomStuff/F2-6.jpg

Lilith
08-03-2005, 02:45 AM
http://onlinewarriors.beyondunreal.com/RandomStuff/F2-5.jpg

About the face... I think the problem is that she is "looking" to the floor but you draw her eyes, eyebrows and lips like she is looking to the front. I hope you understand I'm very bad explaining things in english. :D

RO
08-03-2005, 03:00 AM
yeah i get what your saying. I see what I can do on that. It was sort of choice on the eye brows to make them like that. I know the eye section is not real in any sense. Adding too much shadow to make it seem like she is looking down affects it too much and does not look all that great far away. I agree 100% with you on both and I will change the lips because that poped right out when you said it and test out some eye brow things.

PerfectBlue
08-03-2005, 03:23 AM
The new colors really added a softness to the pic, i still think you should define her face more, but so far the new colors made a huge difference. Your original colors darkened to black, even though it was unintentional, skin tone doesnt darken that way.

RO
08-03-2005, 03:32 AM
Thanks :)

I am trying to get the basic forms as close as possible before I start to define it too much. I already worked on getting the lips as suggested to look on the right angle. I am going to see about the brows and eyes I like the basic look right now. Trying to find more ref on women on that angle It is tough because I do not really like how the brow looks like on that angle if it was correct.

Once I get that and I finally feel happy with it ill start to define it more and add texture and strong shadows.

RO
08-03-2005, 03:49 AM
lol tried the brow thing and tweaked the mouth a bit... Thanks loads people I have been forced slowly to tweak and tweak. Still got to tweak the shadowing since changing those things really messed some minor things up but yeah it really helps.

Just for comparision sake I put the older one first...
http://onlinewarriors.beyondunreal.com/RandomStuff/F2-5.jpghttp://onlinewarriors.beyondunreal.com/RandomStuff/F2-7.jpg

LoTekK
08-03-2005, 05:19 AM
I like the new mouth (and brows) loads better. She actually looks like she's enjoying herself now. Funny how much a little teeny tweak can substantially change the overall mood of a piece. :p

Something about the wrinkles and folds in the dress doesn't seem right, though. Not that I'm any sort of master at cloth rendering, mind you, but there's something about it I can't put my finger on. I think it might be that most of the folds and wrinkles are rendered with the same level of light, so it's almost like it's flattening the overall image.

I'd really like to see where you take this, though, as it's shaping up nicely. :)

RO
08-03-2005, 05:47 AM
Thanks :)

Yeah it is really funny how small tweaks can change things hehe.

I agree the folds still need more depth and light for the parts that are being lit. My aim is for it to not be realistic but still have the form of depth. Got to push the darks and highlights even more.

Lots of stuff to do I just hope I can finish this before I enter school again. 1 month time... and it is less since I got to prepare stuff for my dorm. :|

MichaelZHsee
08-03-2005, 06:17 AM
i think her overall feature still seems alil too flat though,perhaps a deeper and a more obvious frame for her eyes and the nose?the rendering looks fine to me:)

RO
08-03-2005, 02:50 PM
I am starting to define the areas more right now the next update should be better. Thanks sh@ke :)

ceresz
08-03-2005, 04:28 PM
nice job, i can't wait to see more.

pum
08-03-2005, 04:43 PM
great work so far, I love the cloth a lot.
about the face, I agree that the eyes and nose direction ispointing down, but her lips is facing forward. Either that, or she is just very puckering her lip.

keep it up!

Euphrosyne
08-03-2005, 06:15 PM
This is really beautiful! It has wonderful grace and flow. One thing that bothers me about the face is that the eyes are just a tad to wide, especially on the right side of the face, where it is almost touching the edge of the face. For shading the eyes I would try to suggest the round shape of the eyeball under the lid and a hint of shading on the rim of the eye lid where the lashes are attached. Can't wait to see it finished.:thumbsup:

Thank you for the help with my faery!
Euphrosyne

RO
08-03-2005, 06:28 PM
Thanks :) The face has taken me a lot because of that grace feeling. I have been trying really hard to work that feeling in the face as much as possible and I have literally been hitting my head on the wall. :banghead: I agree on the right eye it looks like it is too close to the edge now which is something that I hope I fixed on the new version. I am also going in re shading some sections to make them more round like in the eyes. Pretty much defining the shapes.

Looks like now I have a basic look I like and am going with it now :) Takes a while to make a face with no ref and trying to apply the basic feelings of grace in it. Well I had plenty of reference but mostly for basic proportions of the face but the face is not like any of those.

Np with the help :) Keep at it. It is a great start :)

Edit: And thanks everyone for you awesome help! I tried pretty much ever crit and it helped greatly.

RO
08-04-2005, 04:43 PM
Defined the face, added some slight skin texture and such. Made the comb and flower plus messed around with hair. I like the face unless I see something glaringly wrong I do not think I am going to do much to it.

Edit: Oh yeah I increased the saturation of colors... I tend to work in muted colors for some reason and I saw it looked a bit chalky.


http://onlinewarriors.beyondunreal.com/RandomStuff/F2-8.jpg

Euphrosyne
08-04-2005, 05:33 PM
I love the nose and mouth. It just seems that you are forgetting your skull drawing exercises. with her head tilted at this angle it I believe the upper part of the orbital socket would be more prominent and take up more of the space between the eyelashes and the eyebrow. Also if you think about the sockets in the skull and the eye fitting inside you might get the shape and size of the eyelid in better proportion. I have never done a draw over but I will try and if I am successful I will edit my post.

Euphrosyne

RO
08-04-2005, 05:48 PM
Thanks I really apreciate the comment :)

I know that is not in proportion just like the nose and many parts in the face area. My aim was not realism on this piece I know I rendered it realistically in spots but lets just say I rather go with the overall feel of the face instead of a realistic rendition. Which I could have done a lot easier and made it look real and proportionate. That is why I was struggling mostly on the face because from the start I wanted a stylized face that gave the mood.

The nose is like some Greek or mostly Etruscan statues/paintings I have seen and the eye lids are also in that old style.

Euphrosyne
08-04-2005, 06:30 PM
OK, she is unearthly but pretty. Yea when I started doing some work on this I was thinking this is really distorted. The eyes were level across the face while the chin and jawline indicated the face is tilted and the crown of the head was to big. But if you are getting the feel for this that you want I'll leave you alone:thumbsup:. Fantasy is fantasy and she does have a soft almost sad look to her face. Are you close to being finished now? I just love the way the dress moves your eye all over the painting and the details are lovely.

Euphrosyne

RO
08-04-2005, 07:34 PM
Lots to do. The fan still needs the metal grip and some light modifications. The dress needs to have some hard shadows of were the light is hitting. Need a nice atmospheric background. Paint the belly area of the dress. Still lots to do. But now I can move on a bit faster since those are easier to do.

RO
08-17-2005, 08:48 PM
I can not see what I can do to this peice anymore. And if I can do more I am pretty tired of this peice already I think it is time to move on and do another "try" peice for this book and the other one. Thanks for the great help everyone I learned a lot doing this peice! :D

http://onlinewarriors.beyondunreal.com/Fla.jpg

umbrellasky
08-17-2005, 09:20 PM
wow! this is looking wonderful. I love the lighting. I think the eyes are too wide that's just my personal opinion though and I agree with Euphrosyne about what she says about the eyes.
I understand you want a more stylized look to her and I think you've definatly captured that :)

Beautiful work!

Rebeccak
08-17-2005, 10:28 PM
Desp#2/Rog,

Wow, this has come just an incredibly long way since I've seen it last, and you are really to be commended for the beautiful work you have achieved! :thumbsup:

One thing I notice ~ and I realize you're probably tired of looking at this piece ~ is that the dress, while beautifully rendered in places, particularly at the bottom where the motion is just really beautifully dynamic, seems in texture and appearance 'dry'. It would be great, and probably relatively simple, to introduce into the fabric a sense of luminosity, and glow. You might try experimenting with blending modes on a layer which only covers the dress ~ nothing crazy, of course, but something subtle to really bring out the richness of the fabric and add life to the texture. Her dress, if really a rich, deep, saturated mid-red, would really stand out beautifully against your desaturated background. Right now they are sharing the same tonal / saturation range, and it's causing the dress to fade more into the bkgrd than it should.

Having said that, how in the world did you do such a fabulous fan?! It's really gorgeous, and the hands as well. I hate to say, because I know you're tired of working on it, but the face feels a bit flat to me. However, having said all of this, you are really doing a fantastic and enviable job, and it's really cool to see your work!

Great job!! :)

~Rebeccak

RO
08-17-2005, 11:40 PM
Wow thanks most of those crits are worth another go so I will go at it more. :) I think it got a bit flat with the front smoke I put in but it really needs a glow like you said. So yeah ill keep working on it and see if I can increas that more. For the face I agree it looks flatish but I think I am going to leave it a bit. I looked at the hair and some spots seem a tad bright while other do not so ill work on that.

For the fan I made it first as flat texture and later used perspective to deform it so it looked right. I had to re arrange some spots to make them act more with the light of scene. Here is the flat. The hands well I worked a lot on those looked at my own hands and got a lot of female hands from google. It took a while to do them.

Thanks again for your great crits Reb :)

http://onlinewarriors.beyondunreal.com/Fan.jpg

Alice
08-17-2005, 11:44 PM
Highlights on the dress, take the fog away, make a better background and redraw the face.
Then i would fall flat for this one, I know that you might be tired of it, but it has such a potencial!

Rebeccak
08-18-2005, 12:27 AM
Desp#2/Rog,

Finally! Couldn't post a reply before, sorry for that! :rolleyes: I need a BOXX. Pronto. :scream:

Hey, you are just fantastic at doing small, intricate details, like the fan ~ that's awesome!!! Thank you for posting your method and the flat version of the fan, it's really beautiful! :)

Thanks for taking the crits in stride ~ I really hope you make this into just the best piece you can, and I can definitely see that you are well on your way. :)

Can't wait to see the final piece, and best of luck with it! It's plainly evident how much attention you have lavished on this piece, and I hope it has been a rewarding experience for you. :)

Great stuff!! :applause:

~Rebeccak

Erikoinen
08-18-2005, 03:04 PM
I'd say the most critical problems here are her face (wide eyes, bad shades, little nose and mouth) and the spotty darkness of the dress. I can't really see where the light is coming, or is there two or three lightsources, or is it just flat lighting.. Which is it?

You know, when fabric hits light, I'd think it never go as dark as some spots of your dress here. At least with this kind of bright lighting. Someone correct me if I'm wrong, but I feel like it. And most places of the lightest spots of the dress seems to be done like, first painting all the folds and fabric with a flat shading and then used a big dodge brush to lighten some places up. It feels weird that some in the bottom there's blue shadows but when going upper there's not blue anymore, more like yellowish shadows.

But the overall of this seems great. The folds are nicely in form and the pose is great! All the details (the crown, fan and flower) are good too.

That's my two euros. :)

RO
08-18-2005, 06:40 PM
Thanks Erikoinen, Reb, and Alice.

For the background I went and did a new one. Also made the dress brighter in areas.

Face… yep it is all weird this is meant to be. Cloth also is meant to be. I have done realistic renderings before and I decided to go this way on this. I know it is odd since it seems like it is trying to be realism but honestly I did not want that from the start of this work.


Either way lots of things I decided on because I felt it would work best for the piece… Yeah I know that is the biggest excuse form many people… But trust me, I decided on a look from the start and devloped it. At the end if the look of the face or dress is not liked, oh well... Realism was never ever my aim here.


I think I am going to move on. I value all your crits and everything, I may disagree with some of you but that is alright we all have diff likes and dislikes :) I changed tons of stuff from the start to almost finished state and as for the figure it self I am happy with it. The BG did have issues so I went and reworked it. Ill finish the bg up work it some more in places plus still working on the figures mask I have atm. And yes the Bg is meant to be that color and almost gray scale.

http://onlinewarriors.beyondunreal.com/fla1.jpg

NOOB!
08-18-2005, 08:43 PM
looks great to me.

i really don't like the eyes,but if don't want to change em,it is ur choice.

liking it overall.

Euphrosyne
08-19-2005, 12:22 AM
It would have looked so much better if the background was a warmer color. Great job on the dress, fan, head piece and the movement and flow of the figure.

RO
08-24-2005, 01:20 AM
Posted it main gallery, the changes are so small from the finished version. Either way thanks all :)

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