asche
07-27-2005, 10:36 AM
Hi ...
i want to write a mel/expression that keeps the object the same size in the cameraview, so u can change the Focal Length and the camera moves away/closer...
i found that the distance from the object can be determined through : sizeOfView/(2xtan(angleofview/2)) , where the sizeOfView means how much space u can see horizontally on your viewing plane
my problem : how do i get the angle of view ?
there is an angle value in the attribute editor but i guess no real angle attribute ...
i found a formula to calculate it (a=2xatan(S/(g-FL)/FL/g/2) with g=distance, fl= focal length, and S = ?! ....)
isnt there a more easy way to get the cameras angle of view?
thank you
phil
i want to write a mel/expression that keeps the object the same size in the cameraview, so u can change the Focal Length and the camera moves away/closer...
i found that the distance from the object can be determined through : sizeOfView/(2xtan(angleofview/2)) , where the sizeOfView means how much space u can see horizontally on your viewing plane
my problem : how do i get the angle of view ?
there is an angle value in the attribute editor but i guess no real angle attribute ...
i found a formula to calculate it (a=2xatan(S/(g-FL)/FL/g/2) with g=distance, fl= focal length, and S = ?! ....)
isnt there a more easy way to get the cameras angle of view?
thank you
phil
