View Full Version : Hunter's Prey (WMV, MOV, MP4 for PSP)
07-27-2005, 04:21 AM
Hey everyone, this is my latest personal animation titled Hunter's Prey Part One. I created it as an experiment to see what areas of 3D I liked the most. I hope you enjoy watching it as much as I have enjoyed making it. As always, comments and questions are welcome.
posted poster images before:
Hunter's Prey Posters (http://forums.cgsociety.org/showthread.php?t=234632)
Right click and save
Hunters Prey (http://www.jacobipickett.com/movie_files/hunters_prey.mov) <------mov 11MB
Hunters Prey (http://www.jacobipickett.com/movie_files/hunters_prey.wmv) <------wmv 10 MB
Hunters Prey (http://www.jacobipickett.com/movie_files/hunterspreypsp.zip) <------mp4 for PSP 7MB
I loved the models and the scenery...
Only one crit though...when she has the gun pointed to the door...she's apparently breathing hard (panting)...but the only thing that moves is her shoulders...maybe a little stomach action with sync with the shoulders would be my only nit-pic...
Apart from that I liked it a lot.
I myself want to do "Action Animations" like KB2 and Watch-Out!...I love those...
How is Part II coming along?
07-27-2005, 04:30 PM
I love it.. great work.. My only crit is when she jumps into the room it seems a little too "divingboardish".. Can't wait for #2..
07-27-2005, 04:56 PM
Okay, my crit is that the guy sits there too long while she is shooting at him before he reacts. She would have to be a really bad shot to miss him at that range and with that amount of bullets. Still- nice effort.
Well well well...it was a long haul, but you are finally done! I was there to see the hard work and effort you put into it, so i know that you did give it your all! For your first time at animating, rigging, skinning...the whole sha-bang, you did and terrific job. And I know from this point on it will only get better and better!! I am so proud of you, and keep up that great work:applause:!!!
07-28-2005, 05:06 PM
ENL - Thanks for the comments, I'm happy that you liked the animation. Now really looking back at it, some secondary animation is needed. I will surely look out for that in part two
As far as part two, it will take me some time to complete it because I will be totally remodeling everything to take advantage of all the stuff that I learned from the first one. Each character will be remodeled (but will still look the same) to take advantage of better mesh topology. Part two will call for some extreme poses that the current character setup can't handle. Also the set will also be remodeled and the texture will be improved upon. All while keeping the cartoon look and feel.
CadMnky - Thanks for the kind words, I know the animation is a little rough in some places but it was my first time animating and I really had no clue what was going on. Part two will see a better understanding of the fundamentals of animating including weight and timing.
webhead - LOL :D.......noted
leolady5 - Thanks buddy, yeah I really did put my all into this, I am happy with the way it turned out. For the first go around it wasn’t too bad, the second time will be even sweeter. Thank for your support as always.
Keep the comments coming...........:thumbsup:
07-28-2005, 05:06 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.