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phillycheese81
07-27-2005, 04:05 AM
They just posted a new fluid simulation video at
http://airtightgames.com/currentproject.html
It will be cool to see this kind of stuff show up in games, like a gas tank spilling fluid all over the place and catching fire. Or a wall of water knocking enemies down.

http://airtightgames.com/images/AirtightGamesStill5.jpg

- P

Wilk0
07-27-2005, 04:34 AM
Amen man. I just hope that's not too much for my 9600 to handle, heheh. Lots of stress on the mobo too now with all those world physics calculations.

Stefander
07-27-2005, 10:26 AM
And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?

BananaSalat
07-27-2005, 11:10 AM
O.o Wohaaa thats awesome. Want that in a game. Great Fluid is possible.

NeptuneImaging
07-27-2005, 04:32 PM
Two Words for this: HOLY SHIT!! I cannot imagine game physics getting this detailed....

I only wonder if I could integrate this into softimage

ArchangelTalon
07-27-2005, 05:56 PM
Is this the kind of thing we're going to need physics cards for?

NeptuneImaging
07-27-2005, 06:22 PM
Is this the kind of thing we're going to need physics cards for?

And how sweet it would be...

Swizzle
07-27-2005, 07:12 PM
And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?The correct answer is "Never." We'll always have some great approximations, but to do a "perfect" physics system you'd have to simulate literally everything down to the individual sub-atomic particles. Until that happens, though, I'm happy with ragdoll and stuff. :D

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