View Full Version : Abandoned, Robin Hoover (3D)
MooseDog 07-26-2005, 02:07 PM http://features.cgsociety.org/gallerycrits/46563/46563_1122386848_medium.jpg (http://features.cgsociety.org/gallerycrits/46563/46563_1122386848.jpg)
Title: Abandoned
Name: Robin Hoover
Country: USA
Software: LightWave 3D, Photoshop
This image is mainly an exercise in texturing. Most arch work tends to be so clean, I wanted to do something "dirty" :). I hope the lighting gets across some kind of creepy-ish mood as well, while avoiding the ubiqutous volumetric light shining thru the window effect.
Critiques appreciated, thx for taking a look!
>> Hi resolution image << (http://www.mdogstudios.com/private/room_dark_large_000_final.png)
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I like it, especially for a exercise/test, no crits from me.
rawwad
07-26-2005, 05:36 PM
Very good exercise:thumbsup:
Texures are fantastic, but most I like atmosphere:)
Ultimatum
07-26-2005, 08:40 PM
The window glass is too bumpy, even if itīs supposed to be very old glass.
It looks now like itīs raining heavily against the windows.
I like how the ceiling looks like.
- U
anadrogena
07-26-2005, 09:28 PM
Nice nice! As said above, especially the atmosphere!
The right wall door area are great!
cesarmontero
07-26-2005, 10:17 PM
I said it once, and I'll say it again!
I love that exit door!! :)
williamwonka
07-27-2005, 04:26 AM
The ground is a bit too reflective and uniform for me. "Dirty" should be in spots. For example, you can make the columns "sit" better on the ground by putting some dirt where the columns meet the ground (same with wall corners)
MooseDog
07-27-2005, 04:31 AM
glad it's been well received. critiques are much appreciated, as to sit still is to fail.
thx again!!
maxlover
07-27-2005, 11:07 AM
good work and also agree with:williamwonka
ls8275
07-31-2005, 03:52 PM
http://features.cgsociety.org/gallerycrits/46563/46563_1122386848_medium.jpg (http://features.cgsociety.org/gallerycrits/46563/46563_1122386848.jpg)
Title: Abandoned
Name: Robin Hoover
Country: USA
Software: LightWave 3D, Photoshop
This image is mainly an exercise in texturing. Most arch work tends to be so clean, I wanted to do something "dirty" :). I hope the lighting gets across some kind of creepy-ish mood as well, while avoiding the ubiqutous volumetric light shining thru the window effect.
Critiques appreciated, thx for taking a look!
>> Hi resolution image << (http://www.mdogstudios.com/private/room_dark_large_000_final.png)
not bad
i like it
vivien82
08-02-2005, 10:02 AM
very nice, it makes me think of where degas' ballerina's used to dance.
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