bzudo
07-26-2005, 06:35 AM
This is my second model in Blender. I am trying to create a model similar to that of a Peep. A Peep is an Easter candy made of marshmellow and sugar, for those not in the know. I'm trying construct a model that resembles a Peep. Peep's are baby chickens, my model is a baby duck. Anyway, when it's completely finished I want the rendered model to look as real as a Peep. It will be used in a short film I'm trying to make titled the Pukes.
http://www.geocities.com/bzudo/pukefront.bmp0001.bmp
http://www.geocities.com/bzudo/pukeperspective.bmp0001.bmp
http://www.geocities.com/bzudo/pukeside.bmp0001.bmp
Any suggestions on modeling? I have basically taken a cube and and extruded it numerous times to form the current model. Is that even a proper way to model? To me the model has too many ruff edges.
Once the model and texturing is compelete I plan on rigging it for motion.
Any advice or help is greatly appreciated.
Thanks
bzudo
http://www.geocities.com/bzudo/pukefront.bmp0001.bmp
http://www.geocities.com/bzudo/pukeperspective.bmp0001.bmp
http://www.geocities.com/bzudo/pukeside.bmp0001.bmp
Any suggestions on modeling? I have basically taken a cube and and extruded it numerous times to form the current model. Is that even a proper way to model? To me the model has too many ruff edges.
Once the model and texturing is compelete I plan on rigging it for motion.
Any advice or help is greatly appreciated.
Thanks
bzudo
