RPG2006
10-28-2002, 12:54 PM
First of all thanks for the advice on centering objects. Have now made that a hotkey function with macro script.
Right I seem to be making hard work of this. An exercise that would ordinarily take me 10 minutes in LW, I have spent the last 2 hours or so on.
Basically I have two tubes at 90 degrees to each other, partially overlapping. Where they over lap I want to make a nice blend/weld effect. I'm using poly modeling and meshsmooth.
What I want to know, while I'm cutting and slicing etc, is, is there a way of selecting 4 points and converting them into a quad poly?Ordinarily in LW I would select four points clockwise, hit P, and it becomes a quad poly.
I know gaps can be filled with border and cap, but this isn't suitable for what I need, as there are open areas.
Your help is greatly appreciated!
http://creativedigital.bizhosting.com
:) :)
ps. Max seems to be frequently crashing aswell?
Right I seem to be making hard work of this. An exercise that would ordinarily take me 10 minutes in LW, I have spent the last 2 hours or so on.
Basically I have two tubes at 90 degrees to each other, partially overlapping. Where they over lap I want to make a nice blend/weld effect. I'm using poly modeling and meshsmooth.
What I want to know, while I'm cutting and slicing etc, is, is there a way of selecting 4 points and converting them into a quad poly?Ordinarily in LW I would select four points clockwise, hit P, and it becomes a quad poly.
I know gaps can be filled with border and cap, but this isn't suitable for what I need, as there are open areas.
Your help is greatly appreciated!
http://creativedigital.bizhosting.com
:) :)
ps. Max seems to be frequently crashing aswell?
