shrtcww
07-24-2005, 08:51 PM
After the release of ijBall (http://shrtcww.com/ijBall) I've had numerous requests about how I connected the tail to the ball. Which was connected using the pointOnSurface and normalConstraint nodes (conviently left out of the GUI) anywho.. very handy nodes that I commonly use on nonspherical eyes (allievates the deforming pupils with a lattice)
Here's the linkage to the tutorial (http://shrtcww.com/journal/147/mini-tutorials-bouncing-ball-tails) that covers their usage in relation to setting up the tail.
Here's the linkage to the tutorial (http://shrtcww.com/journal/147/mini-tutorials-bouncing-ball-tails) that covers their usage in relation to setting up the tail.
