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SunTzu69
07-24-2005, 05:22 AM
Hi,

Had a question, been trying to rig my model and when I try to goin paint weights, its really really slow and just almost always crashes to the point where im not getting anything done.

what can i do to expidite the process? going back to a low poly mode? kinda lost.

thanks.

lostlittleboy
07-25-2005, 03:13 PM
Have you got a lot of unnecessary history on the object? Removing this can speed up painting weights a lot...

Any more details; ie how detailed the mesh is, whether it has blendshape node connected, etc. will help us help you quicker! :thumbsup:

SunTzu69
07-25-2005, 04:49 PM
thanks for the help. I figured out a way around it. It's a similar method of what I did to transfer UV data. I duplicated my SubD surface, converted to a low poly version and then made the adjustments there...then when i was done transfered the UV info/weight info to the model.


thanks so much.

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07-25-2005, 04:49 PM
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