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View Full Version : Mobas City, Jean-sébastien Guillemette (3D)


X-WARRIOR
07-23-2005, 09:06 PM
http://features.cgsociety.org/gallerycrits/13084/13084_1122152761_medium.jpg

Title: Mobas City
Name: Jean-sébastien Guillemette
Country: Canada
Software: Blender, Photoshop

Hi,
This is Mobas City. A sci-fi city created for the company Mobas (http://www.mobas.com). Mobas is an advertising company based in England. The image shows that they have no frontier accross europe and that "Mobas, is your gateway for advertising throughout Europe".
I hope you guys like it. I won't be working on it anymore, but C&C are always appreciated for my next projects.
some fun stats:
-6 178 380 polys (before render, so once everything is in triangle I believe it was around 8millions)
-4 passes of render (1 for the city, 3 for the trees)
-All the trees are of course composited on top of the city as well as their reflection in the windows
-4 days to render the final passes in A3 format with 16 AA samples and 16Ao samples
-Alot of crash! :D
>> Hi resolution image << (http://gallery.mudpuddle.co.nz/albums/xwarrior/MobasCity_1600x1200_JSGuillemette_web.jpg)

shadowdragon
07-24-2005, 02:42 AM
As I've said on MSN multiple times; execellent job! My only two crits are: the edges of the river are a bit sharp, but it's a minor detail so no biggy, and secondly the clouds appear a little flat, but again, not a real biggy.

Great work overall!

nebx
07-24-2005, 05:41 AM
That's nice work X, my only crit is that the cloud looks kinda burned out. I know that's the "sun effect" though, it just took me a sec to figure it out. Keep it up man.... :)

Teratron
07-24-2005, 06:35 AM
sweet!, do you have any workflow methods for texturing a city like this? I'm also working on a similer project. Awsome work though, The trees seem a little cartoony (the leaves seem big) but styilisticly it still works, (Im reaching for a crit, sorry cant find any others:D)

kotik
07-24-2005, 11:24 AM
wow..

4 days to render

well worth it.

Kinelco
07-24-2005, 11:32 AM
Great Image... I love the implied detail in the far distance makes the scene look huge... If i was to nit pick I'd agree that the edges of the river let it down (only slightly tho) and the uniform colour of the grass on the right and the highly lit trees on the left do kinda stand out alittle... Having said all that, Amazing work!

gabio
07-24-2005, 12:38 PM
I hope your comp didn't died just then. You still have a lot of project comming ;)
Best luck in your future.

ZaKKoS
07-24-2005, 01:17 PM
Very cool! I liked it. I agree with the cloud thing, they look flat. Loved the ultra wide lens look and the not-completely-realistic render. good job!:thumbsup:

Danilo Almeida
07-24-2005, 02:01 PM
Awesome work!

I don't have much to add except the cloud thing (too flat) and the water that maybe could have a smaller deformation. (noise).

That's it!!

regards,

DANILO ALMEIDA
www.gabba.com.br (http://www.gabba.com.br)

kaiser_pro
07-24-2005, 07:31 PM
a quality image! i see no faults!

X-WARRIOR
07-25-2005, 01:44 AM
tx guys for the comments, and the 4stars! :D

You are all right, clouds are too flat. I used a background image, should have worked a way to have the cloud interact more with the scene (leaves shadow etc.., a more volumetric look would have helped greatly!). The river could have used alot more work also. The waves deformation are in fact slightly too big compared to the building, and the riverbanks could have been smoother. Thanks for the critics! Always appreciated.

teratron, as far as workflow goes. It all depends on the amount of time you want to put into it. I myself used a greeble script to generate cubic building all around the city in a way so there was diagonal streets to fit the european style. All of the texturing in the city is procedural. I used a "cellnoise" procedural texture in-built in Blender3d to create the tiling on the building's walls. Also used a cloud procedural to give some slight variation in the grey color (quite subtle..maybe too subtle lol). I,m quite happy with the result, because with hi-res UvMapped texture, the development time might have been way longer, as well as the render time!

Milivoj-Lemonade3D
07-25-2005, 09:53 AM
great work! I am also right now working on a city modeling project and can fully appreciate the problem's you had! We are also runing into milions poly count!I love the bluring of the buldings in the distance!A quick question-how much poly's do you tree's have? Again nice work, you used Blender for this one? Cool!

3dTus
07-25-2005, 09:55 AM
Like da concept....Quite Hard-work you have done :)

Good Job !!

grzybu
07-25-2005, 11:05 AM
Good work. Looks huge :)

X-WARRIOR
07-25-2005, 05:12 PM
great work! I am also right now working on a city modeling project and can fully appreciate the problem's you had! We are also runing into milions poly count!I love the bluring of the buldings in the distance!A quick question-how much poly's do you tree's have? Again nice work, you used Blender for this one? Cool!

The City took about 2.5millions polys (succeed at keeping it "relatively low" by using simple cubes in the distance). The trees took about 6.5millions triangles which was my main problem. And yes I used Blender, and even tho I had several of crashes during the WHOLE project, the number of crashed was low considering the amount of time I worked on the city. Kudos to Blender for being really stable! Actually the only time I recall it to crash was when I made action that was taking all my rams/cpu power, hence making the program to crash because of the lack of memory. So those aren't even directly related to Blender.

Deathknight
07-26-2005, 03:44 AM
I would say I dnt like the water but this thing rocks reminds me of Sim City or Civilisations all the great landmarks rolled into one!! yay

also a nice curved concpet of the earth- which is not flat!

ReSeT
07-26-2005, 04:58 PM
Excellent job, man! The only thing that bothers me, is the shape of the train, looks very low detailed, but other than that, very impressive.

5 Stars from me. :thumbsup:

Tilstrom
07-27-2005, 12:03 PM
very nice job, this is damn cool. :thumbsup:

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