kotik
07-23-2005, 07:39 PM
trying to get a much more realistic look (despite the temporary background + photoshop glow in this).
The toon-shaded one is complete, I am very happy with it, and will probably use it for a few things, but the other version I am really trying to get a photorealistic look.
Specifically, I am trying to get the metal bumps on the platter (which is a high-res photoshop image, tiled) to reflect raytrace, and put a glow on the green lights. I tried using a self-illuminating material on the lights, and then adding a glow effect, but no luck.
I'm almost 2 months into 3d so i fumble around, but I am developing techniques and etc.
3dsmax 7 + finalRender stage-1 + finalToon (+photoshop)
http://lf8.org/media/sl1200-bg.jpg
http://lf8.org/media/sl1200-bg2.jpg
The toon-shaded one is complete, I am very happy with it, and will probably use it for a few things, but the other version I am really trying to get a photorealistic look.
Specifically, I am trying to get the metal bumps on the platter (which is a high-res photoshop image, tiled) to reflect raytrace, and put a glow on the green lights. I tried using a self-illuminating material on the lights, and then adding a glow effect, but no luck.
I'm almost 2 months into 3d so i fumble around, but I am developing techniques and etc.
3dsmax 7 + finalRender stage-1 + finalToon (+photoshop)
http://lf8.org/media/sl1200-bg.jpg
http://lf8.org/media/sl1200-bg2.jpg
