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LemonNado
12-09-2006, 02:46 AM
It's per poly. It snaps to the poly's you select. I'm not that fit in C4D yet, but in XSI I can mark that dense area, lift a new mesh of that, simplify it with polygon reduction (works great with simple quad meshes) and then use that for the clone effect... Something along that line.
I liked it actually with the change in density. But the tool has pretty much unlimited adjustments. Also what scale belongs. Take a look on site. The wild thing is the mode in which the additions remain procedural and are changing along with other deformations... Pretty amazing when you shrink/grow sections and everything 'pulses' with it. Great tool.

And yes, that fishy pic will be revisited. I will make a propper composition with plants around it. Not an aquarium... more something surreal... I'll post it when done. I like that theme to.
Maybe a cool little animation with the fishy swiming around.... But firs the still.

Glad you like it!
Rainer

flingster
12-09-2006, 07:49 PM
i wonder it can be possible to do some proportional sizing...so say evaluate model..take largest poly area and smallest poly area...and evaluate placement size on an average or proportional scales between largest and smallest..maybe even over area of model selection...or evaluate selection area proportional to single poly...i don't want to break up the model..i know some like the following of topology look but its old hat now...i want to be able to make a more random look to things less cg...with all cloning type tool..jenna/ditool/mo etc..you can randomise and place to noise texture but its not cutting it for me because essentially they are placing clones related always to individual poly..edge, point, normal...its a kind of area thing but also offsetting normal and proportional sizing...
btw...this is not a knock on fusionthing was just wondering whether steve had any ideas on whether is or isn't likely to be possible in future...of course if he can understand my ramblings.. :-/

tasso
01-03-2007, 08:50 AM
I have a problem with this plugin.
Make a cube with 20 mm segments.
Then i make a plane 20mm by 20 mm the same as the cube segemsnts with on top of that a ring with the same size as the plane 20m 20mm.
Connect this together and make the plane an child.
When i want to connect the plane with the ring on the cube it's placed inside the cube and when i connect it to the cube it cuts out the segments its connected.
What iám doing wrong

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01-03-2007, 08:50 AM
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