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beatloafer
07-22-2005, 08:17 PM
This might be a stupid question, but I have two skeletons, a bound skeleton and a control skeleton. The bound skeleton cannot have any joint orient values but i would like to keep the joint orient values on the control skeleton. If I just connect them directly, the rotations wont match. :banghead:

Does anyone know of a way to offset the joint orient somewhere in the connection between the two skeletons?

lostlittleboy
07-24-2005, 02:03 AM
You could connect the two skels using orient constraints for rotations and point constraints for translations. Just make sure you've ticked the "maintain offset" options box! :D

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