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ArchangelTalon
07-22-2005, 05:50 PM
Something I started ages back and left but have recently gone back to between breaks from webdev and Hull-Breach. Think he's approaching a level I can show him off at now :D

Made mostly for practive and because I wasn't over-enamoured with any of the other Source standard Freeman models.

As ever, modo and Photoshop.

http://img280.imageshack.us/img280/2820/freeman157hh.jpg
http://img128.imageshack.us/img128/9079/freeman15wirerender4gx.jpg

Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us)

Teratron
07-22-2005, 05:58 PM
hey thats pretty sweet, texture seems a littel bland, or undersaturated, but just a litte, nice work!

AdamAtomic
07-22-2005, 06:01 PM
Cool :) I think the shape of the feet could use a lot of work, they look kind of like poofy slippers right now. The head is not really impressing me either. The orange areas of the armor are pretty bare right now, some extra details would really help those out. I think the front of the torso armor is just about perfect though!

itsallgoode9
07-22-2005, 06:06 PM
I agree that textures need some work still, they do seem a little uninspired and bland. Also, I think you should be able to get a little better detail in the model with the amout of tris you are using. Or it could just be that your textures are not really enchancing any detail you have put in there. Regardless, pretty good wo rk so fa r.

kaisasose
07-22-2005, 06:09 PM
Nice work, I agree about the feet, one other thing worries me though... 512x 256 for only the mouth and hair?

ArchangelTalon
07-22-2005, 06:11 PM
Cheers guys.

Yeah, I'm not really sure about that kind of details to add. More scratches and dirt?

The ref I'm working off is this one (http://www.hlfallout.net/media/displayimage.php?pid=233&fullsize=1) (I've been working off the other, earlier concepts valve released, but the suit has changed since them and this is the only accurate one, even the model of the suit in-game is outdated).

The shoes I haven't a clue about :D All the concepts and refs I can find seem to indicate they're made of solid metal, so I've had to kind of improvise some way that you could actually walk in them. I'll try working on their shape/functionality some more.

* There is no model of Gordon in-game for me to reference for those of you who've never playd HL2.

Flats (thumbnails, click for real-size);
http://img313.imageshack.us/img313/4781/head7qk.th.jpg (http://img313.imageshack.us/my.php?image=head7qk.jpg)
http://img339.imageshack.us/img339/2368/body7xj.th.jpg (http://img339.imageshack.us/my.php?image=body7xj.jpg)
http://img339.imageshack.us/img339/5118/hair6rn.th.jpg (http://img339.imageshack.us/my.php?image=hair6rn.jpg)

franklyn
07-22-2005, 06:28 PM
i agree the textures need a bit of work. btw how is modo as far as lowpoly modeling is concerned?

Por@szek
07-22-2005, 11:55 PM
I see ArchangelTalon You made again cool work with this character. Nothing to crit maybe a bit julious of painting skills :)

ArchangelTalon
07-23-2005, 02:20 AM
Por@zsek: Heh, cheers mate. Nothing to be jealous about reguarding my painting skills, though :/

kaisasoze: I'll probably reduce the hair/mouth texture and alpha down to half that size once it's all done (and redo the mouth interior without shitty pictures and half-arsed shading ;)).

franklyn: Modo is pretty damn awesome. Couldn't live without it any more.

itsallgoode9: Hmm, I'm not really expecting the model to be used in-game as a player. I'll probably just rig it, morph it and release it for Garry's Mod. So a lot of the PC is going into details you'd only really notice up close (bevels in the armor and such).

Adam Atomic:Any ideas on how I could improve the head?

Collective replies/changes;
-Changed his shoes, they should be a bit more realistically articulate and they're more a kind of boot shape (they still look like poofy slippers, but I'm trying to stick to the concepts... which look like poofy metal slippers).
-Saturated the orange and the flesh tones in his face.
-Added more damage, dirt, scratches and scuffs to the orange areas.
-Added soles to his shoes, but you can't see them there.


About 75% self-illum.
http://img216.imageshack.us/img216/7316/freeman165rw.jpg

NeptuneImaging
07-23-2005, 02:48 AM
Perhaps some specular and bump mapping may make the model pop out a little bit...

franklyn
07-23-2005, 05:38 AM
hey ...about modo ive been thinking of trying out a new modeler its going to be something between modo , maya and xsi but i cant decide on which to try and how to make the transition because whenever i open one of these apps the interface just doesnt appeal to me.
what did u use b4 modo ? ..and was it easy to move on?.

cosmiccorpse
07-23-2005, 11:35 PM
Looks good. I think you have quite a bit of wasted polies but if youre not worried about animating or using it for a game, just leave it alone.

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07-23-2005, 11:35 PM
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