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WMLeeBo
10-28-2002, 02:26 AM
How you one go about doing this? Of course for max. Is is programming? I know about Darktree from Darksim, but is this the only way to do this?

visualboo
10-28-2002, 03:03 AM
Open max.... press M

Books are good.

WMLeeBo
10-28-2002, 03:45 AM
Smarta$$.;)

Bobo
10-28-2002, 04:01 AM
Originally posted by WMLeeBo
How you one go about doing this? Of course for max. Is is programming? I know about Darktree from Darksim, but is this the only way to do this?



*You can write new shaders using the Max SDK

*You can develop new shaders using the MaxShade language which is a subset of the Renderman SL.
http://www.maxshade.com/shades.html

*You can use Darktree to create new materials and maps

*You can use Max' own procedural maps in the Material Editor in a similar manner as Darktree to create more complex map trees. See TreeMatoGraph for a more intuitive interface.
http://www.scriptspot.com/bobo/darkmoon/tmg/

*You could script map plugins to create new UIs to existing procedural maps using MAXScript. See MAXScript Online Help for examples/tutorials.

*You could use MAXScript to procedurally create 2D bitmaps to be used as maps.

WMLeeBo
10-28-2002, 04:46 AM
Thank you.

visualboo
10-28-2002, 06:58 AM
hehe... sorry couldn't resist :)

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