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View Full Version : Having trouble creating perfect ridges/loops on body armor


Jinian
07-22-2005, 06:55 AM
I am having trouble sculpting perfect rings/loops on my character's body armor. Is there anyway to do this easier and more evenly in projection master? Maybe even a plugin or a script perhaps?

Anyways, here is the reference image of what i am trying to achieve in zbrush.


http://student.vfs.com/~3d47jin/POA/sample.jpg

And here's the lousy detail i have got so far. I am still struggling to create perfectly even loops. I wonder if there is a vector like in photoshop where you draw a vector in a form of a path as to where the ring or loop will go and then you just stroke it with a brush and then the detail automatically is done for you perfectly.

http://student.vfs.com/~3d47jin/others/zbrushprob.jpg

marsyas
07-22-2005, 07:52 PM
Using the Deco Brush in Projection Master would probably solve your problem. You could probably even draw several at once with the right texture/alpha. I think there's a zscript tutorial on using the Deco Brush in the ZBrush Help.

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07-22-2005, 07:52 PM
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