View Full Version : another girl
07-21-2005, 05:36 PM
Here, I do not know what the result of my work will be, I hope for some good ideas. Maybe a statue in a greek or roman style.
07-21-2005, 06:15 PM
good start, but your model looks lumpy, smooth out the sholuders, before i say more post the low-poly wire
07-21-2005, 08:59 PM
Which part of the shoulder do you mean?
Ill post the lowres-cage tomorrow.
07-22-2005, 02:46 PM
Ok, I worked a bit and smoothed out some muscles.
07-22-2005, 06:34 PM
i dont want to be mean.. but it looks more like an alien than a female. The toes look way to small as well. Are you using any reference images?
07-23-2005, 03:19 PM
Iīm sorry that you donīt like my work. But I donīt want to make the perfect female like everybody other does.
I use only one reference, that is a book containing a lot of paintings of people in different poses, with an extra-look on muscle-anatomy.
07-23-2005, 05:32 PM
Well, I don't think studiomaxer dislikes your work, he's just pointing you what he dislikes about this piece (which is what you are looking for rigth? critics and comments)
You have a nice modelling skill, lot of details and subtle shapes going on, but the overall proportions seems a bit weird. IMHO her ribcage look too big in comparison to her lower torso, the ribs are only visible in the front of the body but seem to dissapear halfway to the back, her arms are way too thin and the neck/head is a little out of place (a bit too high over the shoulders). you have something weird in the junction between the legs and the hips, it should flow more smoothly. The breasts are weird for two reasons, your model suggests an adult-old woman, while the breasts seem too firm, it's a bit confussing, and they are also a bit irregular, if they are young breasts they shouldn't have bumps and depressions. They look alrigth in certain shots but in others the irregularities are very obvious.
Anyway, I hope you accomplish what you're looking for with your model, good luck:)
07-23-2005, 08:52 PM
I actually don't think a Greek/Roman statue would be fitting with your model. You aren't striving for a perfect body, and I don't think there is something wrong with that 'an sich', but in doing that you don't have the perfectionism that is typical about Greek/Roman statues, so that would look very strange to me. (Like a neoclassicist who didn't get what the classics were all about).
07-24-2005, 07:24 AM
Thanks for replies, I am still working. Here I have the lowpoly-cage.
07-24-2005, 07:30 AM
neck too long, ears too small...
07-24-2005, 07:36 AM
I forgot the rendered one:
07-24-2005, 09:54 AM
Good work so far. Keep in mind that more dents and dings on your figure makes her appear aged.
07-24-2005, 04:20 PM
Checking the wire you can spot some troubles in the topology, incorrect loops and stuff like that, but nothing you can't correct given time. The most serious situation is in the breasts, you should really use a simple sphere as a guide, it'll give you the rigth loop flow. (what app are you using BTW?)
07-25-2005, 06:42 AM
Here are the first rendertests I have made. The texture is NOT final, I have tested only, which color works on the body.
07-25-2005, 06:42 AM
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