View Full Version : Character : Slack ( more renders, fully done )
07-20-2005, 10:33 PM
in my litttle free time i made this character , but only with practising intuits , i didnt aim it for any specific platform , so...
things i will need to fix in my next project : modeling and rigging, cause im auto criticising my work and i conclude that i still need to practise some edgeloops in arms , cause they are the ones i founded more difficult to deform , texturing wise, iv already improved after making this guys face , but i will implement my "upgraded" technique on my next project.i still see loads of flaws on it, but i learned alot thou ;)
THERE ARE SOME BEAUTY SHOTS IN THIS LINK , SUBMITTED TO CGTALK GALLERY :
the image of the character for those that dont want to read lol :
and the self iluminated :
the base ALSO self iluminated :
some gear :
polycounts : will be dysplayed on next posts when i acess the model in my other house :P
textures : 1 1024x1024 for body , 1 512x512 for head , 1 128x256 for glasses , 1 256x256 for pockets ( they are removable ) , 1 256x256 for the binnoculars , 1 1024x1024 for the base , 1 64x256 for the snake .
ill be posting some whire later too ;) bye !
07-20-2005, 10:41 PM
Your textures look awesome! You've totally got the dirt thing down. The anatomy looks a little off to me. The proportions of the face don't seem correct. The eyes are really far apart and high up. The masseter (jaw muscle) is almost non-existent. It's a muscle and should therefore have some form to it.
The textures really do look great though. Keep up the hard work =) No crits on the environment or gear.
07-20-2005, 11:23 PM
I agree, the head really brings the whole piece down. If you were to fix up the face you would have a really top-notch character, the textures are very detailed and realistic.
07-20-2005, 11:25 PM
Your enviormental work, your metal textures, and your modeling all kick ass. However, that face on your character model is ugly. Straight up ugly. The arm muscles could use some work to, but not to the extent that your face does. You've got good tones, but you dont understand the structure of the human face at all. I'd suggest you go find a reference, either from photo's, or just from a pro's texture work, and completely re-do the head. You're obviously talented judging by how the rest of the character and your other pieces look, but damn... that face needs work.
P.S. Go practice heads for a while. just model and texture about 10 heads.
this model rocks, really.
but i have to agree with aesir, the zou gotta get some anatomical refferences. The muscle shading on his arms is not accurate what hits especially the lower arms and ellbow region.
Next to the muscles is the headform itself. What troubles me is the gap in his hear that runs across his head, something is really wrong with that.
His ears are wayyy too big and should be lower.
His neck is too slim for his overall posture.
The armor goes a bit too high beneath the armpits. the Muscles of a shoulder are directly attached to the chest muscles naturally, you should consider this on your armor.
I think thats all i can see right now :D
As i said, your model is great, i like the overall colorscheme very much, your skill in texturing mechanical things is realy great.
07-21-2005, 12:58 AM
wow all i can say is just wow ..that work i just amazing i love the texturing that you have done. btw when you design an armor like that do you have to draw up the whole thing or did u just go and just kept adding stuff in?. because i recently started a similar character but i just cant think of how the details of the armor should look what was ur inspiration for it ? .
also could u post flats :D ??.
edit: btw i also like how uve encorporated the egal into ur design very nice touch.
07-21-2005, 05:24 AM
ho men the texture is so great..the modeling could be beter..but this is a realy good photoshop work,,,did you use picture..or maybe you have painted evryting
07-21-2005, 06:59 AM
You made in here reallu Pro job. Textures looks awesome. Modelling is also nice. You are starting demo reel?? Model looks really cool especialy with this little glow. No constructive crits ... sorrry :D
07-21-2005, 09:52 AM
Pretty cool work johnyII...I do agree with the other comments about the crisp textures...they're cool...and definitely nice to see...with regards to the modelling I feel it's the face letting it down to be honest, the proportion of it and also the size of the eyes, but in the 1st render it looks a lot less hindered dunno why? :shrug:...also I would be more aware of the squiggly uv co-ordinates inside the bicep and elbow...looks really wrong, but not hard to fix either....in general a good job...nice one! :thumbsup:
07-21-2005, 01:39 PM
hey everyone ! thanks for reply , so heres what i have kept in mind with al the feedback i have been receiving in all forums :
- ill improve my head anatomic construction, althou i didnt follow it on this character cause i wanted a stylized head, but my next trry will be a total realistic one :)
- ill improve modeling, and mainly in edgeloops , cause they help alot in deformation.
- pay more attention to elbow detail, mostly anatomically and texture wise .
and something i forgot to say :
everything is handpainted ( around 90% , cause i use some textures to add gritty look) , except the base that is 80% photopainted :)
thank everyone, ill post more wires and maybe texture sheets when i arrive home :)
07-22-2005, 06:51 PM
sorry i took so long, heres the specifications and the texture sheets :
body : 3485 triangles ( 1 512x512 for head, 1 1024x1024 for body ) 3911 with pockets.
glasses : 328 triangles ( 1 28x256 )
pockets : 426 triangles ( 1 256x256 )
binnoculars : 172 triangles ( 1 256x256 )
gun : 328 triangles ( 1 512x512 )
snake : 142 triangles ( 1 64x 512 )
Base : 1042 triangles ( 1 1024x1024 )
body tex : http://img140.imageshack.us/img140/9427/bodytex5ot.jpg
face, pockets, binnoculars, gun, glasses, snake...
07-25-2005, 04:03 PM
Dude, this is a great model. Really great. In fact it's almost PRO!
the only thing keeping it from looking 100% PRO (IMO) is the wrists and forearms. they do not have shape to them, and they make the arms look amatureish on an otherwise professional model!
Normally I wouldn't point out such things, but this is just a few minutes work from being incredible!
again, Great, Great job!!
07-25-2005, 04:03 PM
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