View Full Version : particle follow path
10-27-2002, 07:18 PM
perhaps anyone can help me.
is it possible to import a shape ( ai file for example) or build up a shape in combustion itself and than a particle emitter (point) should follow this path over time?
It is possible to import an ai shape in C* but you will have to trace that shape with the emitter's motion path as you will not be able to assign the imported shape as a motion path.
I hope that is what you were looking for.
10-28-2002, 02:49 PM
thanks for reply!
its a little help, but i was searching for a function like follow path in 3dsmax.
i've read throuh the help, but i think its not possible ...
01-13-2006, 08:01 PM
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