ChimpanG
07-20-2005, 08:52 PM
Hey guys, I have a question:
How important is it in todays engines that us modellers follow the sealed world rules (will explain what they are in a bit) for example say I were modelling a car, that car would be a 100% sealed volume, the model would have no 'open faces' or 'holes', whatever you wish to call it?
Also (and related), can meshes intersect through each other, or is it preferred that its all joined up properly?
I have always kept my models to the sealed world rules and nothing intersecting, but i don't know how important this is with engines like source and unreal, just wondering.
if need be i will post some pics showing what i mean.
How important is it in todays engines that us modellers follow the sealed world rules (will explain what they are in a bit) for example say I were modelling a car, that car would be a 100% sealed volume, the model would have no 'open faces' or 'holes', whatever you wish to call it?
Also (and related), can meshes intersect through each other, or is it preferred that its all joined up properly?
I have always kept my models to the sealed world rules and nothing intersecting, but i don't know how important this is with engines like source and unreal, just wondering.
if need be i will post some pics showing what i mean.
