motorsep
07-20-2005, 06:15 PM
I am looking for help. I am not a programmer at all :(
We make our first game using in-house technology. Model in MAX, export to X using Panda X exporter. That what I need.
There is a scene with level geometry, objects, lights, cameras, etc. I would like to have options added to object properties, where I can define which type of geometry object is - level or entity. Then, instead of selecting each object, I would like to click a button and dialog will appear. It should allow me to choose which object in a scene I would like to export and after pressing Ok button, it will export each object to separate .X file. And also script will generate file (text file with sertain structure) which will contain coordinates of entities (objects) relatevely to level geometry (walls, floors, etc.).
How hard would it be to implement in MAX Script?
Can somebody help me with that script?
I appresiate your time, thank you!
e-mail: a_zubov (at) kot-in-action.com
MSN: a_zubov (at) hotmail.com
We make our first game using in-house technology. Model in MAX, export to X using Panda X exporter. That what I need.
There is a scene with level geometry, objects, lights, cameras, etc. I would like to have options added to object properties, where I can define which type of geometry object is - level or entity. Then, instead of selecting each object, I would like to click a button and dialog will appear. It should allow me to choose which object in a scene I would like to export and after pressing Ok button, it will export each object to separate .X file. And also script will generate file (text file with sertain structure) which will contain coordinates of entities (objects) relatevely to level geometry (walls, floors, etc.).
How hard would it be to implement in MAX Script?
Can somebody help me with that script?
I appresiate your time, thank you!
e-mail: a_zubov (at) kot-in-action.com
MSN: a_zubov (at) hotmail.com
