RPG2006
10-27-2002, 03:48 PM
Dear Peeps,
As a previously staunch LW user, I am now broadening my horizons into Max, specifically Max 5.0 and modeling, and more specific than that poly modeling.
My question regards cutting in detail to my poly models in Max.
There appears to be two methods for this in Max, slice plane, which I think is a little cumbersome for organic modeling and cut which is certainly my choice for now. (let’s forget boolean for now)
However what I’m looking for is a plug-in, and my question is are there any for performing cuts along a band of polys in Max?
To elaborate, in LW I can select a poly and with the bandsaw function cut a line following a contour or band from that poly slicing neatly down the middle or where indeed I choose. Is this clear enough? I don’t know. Picture an S shape made out of one singular row of quad polys. Select the first, and bandsaw will cut all the way down the middle from beginning to end forming a row of adjacent quads. Previous to this I had to use the knife tool or boolean and weld the mess left after, a somewhat painful and time consuming exercise.
Sorry for the longwinded question, but can anyone tell me is there anything similar for Max? Your help is much appreciated. I’ve noticed that Maya doesn’t seem to have this function either.
Thanks ahead
Russell
Ps. There is also a plug in called plane belt optimizer which does the opposite. Select two adjacent quads and it will follow that contour reducing it to a singular band. Nifty for optimizing models.
As a previously staunch LW user, I am now broadening my horizons into Max, specifically Max 5.0 and modeling, and more specific than that poly modeling.
My question regards cutting in detail to my poly models in Max.
There appears to be two methods for this in Max, slice plane, which I think is a little cumbersome for organic modeling and cut which is certainly my choice for now. (let’s forget boolean for now)
However what I’m looking for is a plug-in, and my question is are there any for performing cuts along a band of polys in Max?
To elaborate, in LW I can select a poly and with the bandsaw function cut a line following a contour or band from that poly slicing neatly down the middle or where indeed I choose. Is this clear enough? I don’t know. Picture an S shape made out of one singular row of quad polys. Select the first, and bandsaw will cut all the way down the middle from beginning to end forming a row of adjacent quads. Previous to this I had to use the knife tool or boolean and weld the mess left after, a somewhat painful and time consuming exercise.
Sorry for the longwinded question, but can anyone tell me is there anything similar for Max? Your help is much appreciated. I’ve noticed that Maya doesn’t seem to have this function either.
Thanks ahead
Russell
Ps. There is also a plug in called plane belt optimizer which does the opposite. Select two adjacent quads and it will follow that contour reducing it to a singular band. Nifty for optimizing models.
