Peace455
10-27-2002, 02:06 PM
Hello All
I was conducting a test for my project that is currenty in production.
I was testing my Dos rendering, and rendering out some very simple passes to conduct a test composite.
The Scene was simple. 3 planes, 1 on the floor, and 2 as wall, then a bunch on spheres (NURBS) and some cylinders.
I was rendering a background pass (the 3 Nurbs planes). I put a surface shader on everything but the Nurbs planes, because I didn't want the Spheres and Cylinders to be seen, but I wanted the shadow of them to be on the ground.
I created a batch file and rendered out a background pass. It came out fine except some of the spheres had some grey (the color of the spheres and cylinders) were scattered on some of the spheres. I tried re-rendering but it still came out the same way.
Does anyone know how to fix this?
Do I need to check anything special when rendering a scene with surface shading?
thanks
Peace455
I was conducting a test for my project that is currenty in production.
I was testing my Dos rendering, and rendering out some very simple passes to conduct a test composite.
The Scene was simple. 3 planes, 1 on the floor, and 2 as wall, then a bunch on spheres (NURBS) and some cylinders.
I was rendering a background pass (the 3 Nurbs planes). I put a surface shader on everything but the Nurbs planes, because I didn't want the Spheres and Cylinders to be seen, but I wanted the shadow of them to be on the ground.
I created a batch file and rendered out a background pass. It came out fine except some of the spheres had some grey (the color of the spheres and cylinders) were scattered on some of the spheres. I tried re-rendering but it still came out the same way.
Does anyone know how to fix this?
Do I need to check anything special when rendering a scene with surface shading?
thanks
Peace455
