craigs
07-20-2005, 06:32 AM
into a texture map, based on my UV sets created with the detail from my highest sub-divided model, and the shading, shadows if possible, so i have the option of painting texture over the model in my favourite painting application?
I know how to create a displacement map for use in my 3d prog, but can't seem to figure if I can create out of zbrush just a map with the shading info, with displacements baked in and shadows if this is at all possible.
Its kinda like doing a convert to file texture in maya, but that fails me everytime.
Can anyone help please?
I know how to create a displacement map for use in my 3d prog, but can't seem to figure if I can create out of zbrush just a map with the shading info, with displacements baked in and shadows if this is at all possible.
Its kinda like doing a convert to file texture in maya, but that fails me everytime.
Can anyone help please?
