JoeCosman
07-19-2005, 09:16 PM
I may have stumbled on one of the most useful and hidden features inside Messiah's soft body collisions: dont use it at all. instead use 'predeformed points' and a spherize effect.
I've attached a prj with this working in action (and I've send the corresponding tutorial video to PMG, I hope they have some room on the site to display it)
this example is taken from the minituts2 cd I am just wrapping up, and I think it will open up some eyes to the possibilities of Softbody dynamics again. This is also may be a good time to request a collision detection method more along the lines of the way spherize works. maybe dropping a spherize on every vertice, or something....
it's quite useable and very peppy. it's just a bit more work to set up the collision spheres to get the underlying shape. I'd even say it's just as fast as any high-end cloth solutions. :)
-JoeC
I've attached a prj with this working in action (and I've send the corresponding tutorial video to PMG, I hope they have some room on the site to display it)
this example is taken from the minituts2 cd I am just wrapping up, and I think it will open up some eyes to the possibilities of Softbody dynamics again. This is also may be a good time to request a collision detection method more along the lines of the way spherize works. maybe dropping a spherize on every vertice, or something....
it's quite useable and very peppy. it's just a bit more work to set up the collision spheres to get the underlying shape. I'd even say it's just as fast as any high-end cloth solutions. :)
-JoeC
