View Full Version : Lamborghini Gallardo
07-19-2005, 07:15 PM
Hi all and greet in free time to training my skill I do Lamborghini Gallardo .
Right now model have got 5500 faces. When I have next free time I want to modeling engines, interiot etc.Sry for my english :D
Lamborghini Gallardo 1 (http://www.gorzow.mm.pl/~ziomseb/gallardo/gal2.jpg)
Lamborghini Gallardo 2 (http://www.gorzow.mm.pl/~ziomseb/gallardo/gal3.jpg)
Lamborghini Gallardo 3 (http://www.gorzow.mm.pl/~ziomseb/gallardo/gal4.jpg)
Lamborghini Gallardo 4 (http://www.gorzow.mm.pl/~ziomseb/gallardo/gal5.jpg)
07-20-2005, 01:23 AM
Hey, looks nice. I dunno if you're looking for crits or not, but I thought I'd throw one out there...
Overall the shape/texturing/render looks pretty nice. But I think you could probably take half of the polys you've got on the hood, roof, windshield area and use them to round out the blockier areas, like the front air dam, headlight cover and the windshield edge. I'd bet you wouldn't notice if you took a bunch of the polys I mentioned out and used them on other areas, and if you did, the improved smoothness of the areas that are still looking blocky would more than make up for it. Really, this vehicle looks like it could have been done with closer to 3500 - 4000 polys. I hope I don't sound like I'm too criticizing, cuz really it's close to being pretty darn good. Just try to model a little more effeciently. Good luck!
07-20-2005, 03:18 AM
I agree with fattkid, and would like to add that you can use the polys you save to spruce up the wheels - it's a shame that the chassis model is so beautifully detailed while the wheel hubs are obviously flat textures.
07-20-2005, 05:56 AM
this is not looking low poly..to many poly ....but very good modeling!^^
07-20-2005, 07:49 PM
My firend said that in games usually use car witch 6000-7000 faces.Is thats true?thx for answer
07-20-2005, 08:28 PM
Depends on what type of game etc. Grand Theft Auto, 1,500-3,000 maybe. Rallisport Challenge, 10,000 - 15,000 or so. Some games maybe more, some maybe less. And now with normal mapping becoming commonplace, there's probably a studio somewhere modeling 50,000 - 100,000 poly vehicles. There is no real definitive answer. I wouldn't worry too much about poly counts. Like I said earlier, focus on modeling effeciently and accurately, and eventually, quickly. It doesn't matter how many polys you use, it matters how well you use them. Hope this helps.
07-20-2005, 10:28 PM
Next Generation consoles will use bigger polycount. I think about 25000 poly for car.
Yeh, that really depends on game.
Can you show us some wires?
07-21-2005, 05:29 AM
ho well i dont tink any game have a 100 000 poly car.....if you use normal map..you need less poly than if you dont...because the normal map will do the rest of the job...the hi rez..will just be used to creat the normal map....but the normal map will be one a very low poly model..ho well its hard to explaine with my low english skill.....
by the way there is already a wire..look...
but i have noting to say against the modeling..very great modeling skill....
ps:i dont tink there is car of 10 000 poly in games to...i mean..tink about it..in soul calibur..there is only two character..at the same time....and they are about 10 000tri each..so if in a game there is like 6car..and a realy uge environemant...i dont tink it is possible to have car..of about 10 000 tri..or even 5 000 seam a lote for me....but maybe i ame not right.... enyway..realy good work..for maybe next gen system..or realy good comp!^^
07-21-2005, 05:48 AM
Next gen racing games have the car's seams modeled rather than texturing them, a 14k-16k poly is reasonable.
look at Project Gotham Racing 3 for example
07-21-2005, 06:10 AM
i dont know..they dont look so hi poly to me..i mean look closer..its all normal maped...with a realy good modeling!!
07-21-2005, 06:10 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.