View Full Version : RTS work
07-19-2005, 12:19 AM
My idea is to model up as many units/structures/effects in the same style as supreme comander. With them make a huge battle scene.
This is what i have so far.
Each object uses a 64x difuse, normal, and spec.
Trees/plants use 64x planes for the greenery, and a 32x for the bark. rock is a 64x texture.
I think i'm calling the enviro stuff done for now.
Moving on to effects, then its back to units.
What do you guys think?
07-19-2005, 10:23 AM
Looks really good , i have a question though, do u use a game enigne , or do u just have it in maya/max/ or a special enviroment program?
07-19-2005, 06:15 PM
Thanks, its rendered in max.
07-19-2005, 06:43 PM
These are great, awesome work! I can't wait for Supreme Commander, oh man it looks so hot. Your little bots are really great, will you be making any gargantuan units? I think the trees could use a tiny bit more transparency, they are just a bit too opaque. Nice job!
Great job on these I dig the TA feel. God I want the NEW TA! The bushes would look better if the planes were pointing to the main camera direction like the trees are. Effects you can have are foot prints for the bots and dust etc. I also want to see a bigger bot or some other type like a missle truck. Also some wild life like deer running away etc and stuff.
07-20-2005, 01:51 AM
WOW, great job.
I think the units that you have made look better than the ones in the actual game!
Especially the trees… So much better than the ones in the real game.
07-20-2005, 09:50 PM
Sorry about the lighting, i just deleted my light setup before this.
07-20-2005, 10:25 PM
Great job on these I dig the TA feel. God I want the NEW TA!
When is saw these images, i just went down the post searching for Total Annihilation name. :)
Keep it up, i like it
07-20-2005, 10:28 PM
Here is that scene with the new mech.
07-20-2005, 10:28 PM
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