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AkaKico
07-18-2005, 08:47 PM
Hey all,

I have a scene where I have a physical sky sphere going waaay off into the distance, and I have for simplicities sake, a very very large "Landscape" object. Once it gets scaled to a certain size, it get's cut off. When rendered you can see it as a whole as it should be, but in the viewport it's limited in how far you can see. I've had this issue come up every once in a while ever since I started with c4d, but I've always just worked around it before.
Is there a way to view very large objects in realtime?

Thanks!
Chris

AkaKico
07-18-2005, 10:31 PM
Part two of the question. I think it has to do with the same thing.
I have a very large sphere, the one that is on to start with will render in the reflective sphere fine. But swap the will/won't render, the other slightly larger sphere will not reflect! Am I hitting a limit c4d has? Or am I doing something wrong?

Thanks in advance

AkaKico
07-19-2005, 09:13 PM
Just a little Bump :)

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07-19-2005, 09:13 PM
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