AlexK
07-18-2005, 10:12 AM
Hello guys,
I haven't opened a thread in a long time. Now it is time again to ask the messiah community for advice again.
I am rigging this panther and I did it so far with the quadruped technique Joe uses in his Rigging 2 CD (plus a few extra bones and muscles). Well, I just started basically, but I am already unsure if I should give the model back to modeling as is.
The model is a low poly mesh that is further refined in zBrush, but either it is the placement of my bones or the geometry of the model (or both). Take a look for yourself. The mesh gets attached to the bones (of course that's why they are bones), instead of just sliding above the skelettal structure. I thought of setting the slip to a low value and attaching a spherize effect to the according bones instead. Any ideas how to improve the deformations?
http://www.babylondreams.de/transferstuff/messiah/pantherRigging01.png
Oh, and I tried to do the back as an IK chain but failed. Is there something I missed? Whenever I made the marked bone a goal and the other mark an anchor the model jumps to an undesirable position. Any ideas?
http://www.babylondreams.de/transferstuff/messiah/pantherRigging02.png
For better testing this is the whole thing I am working on.
http://www.babylondreams.de/transferstuff/messiah/riggingPanther07.mpj
I haven't opened a thread in a long time. Now it is time again to ask the messiah community for advice again.
I am rigging this panther and I did it so far with the quadruped technique Joe uses in his Rigging 2 CD (plus a few extra bones and muscles). Well, I just started basically, but I am already unsure if I should give the model back to modeling as is.
The model is a low poly mesh that is further refined in zBrush, but either it is the placement of my bones or the geometry of the model (or both). Take a look for yourself. The mesh gets attached to the bones (of course that's why they are bones), instead of just sliding above the skelettal structure. I thought of setting the slip to a low value and attaching a spherize effect to the according bones instead. Any ideas how to improve the deformations?
http://www.babylondreams.de/transferstuff/messiah/pantherRigging01.png
Oh, and I tried to do the back as an IK chain but failed. Is there something I missed? Whenever I made the marked bone a goal and the other mark an anchor the model jumps to an undesirable position. Any ideas?
http://www.babylondreams.de/transferstuff/messiah/pantherRigging02.png
For better testing this is the whole thing I am working on.
http://www.babylondreams.de/transferstuff/messiah/riggingPanther07.mpj
